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Diffstat (limited to 'src/SMAPI.ModBuildConfig/build/smapi.targets')
-rw-r--r--src/SMAPI.ModBuildConfig/build/smapi.targets8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets
index 1f512400..0daf40a1 100644
--- a/src/SMAPI.ModBuildConfig/build/smapi.targets
+++ b/src/SMAPI.ModBuildConfig/build/smapi.targets
@@ -24,6 +24,7 @@
<ModZipPath Condition="'$(ModZipPath)' == ''">$(TargetDir)</ModZipPath>
<EnableModDeploy Condition="'$(EnableModDeploy)' == ''">true</EnableModDeploy>
<EnableModZip Condition="'$(EnableModZip)' == ''">true</EnableModZip>
+ <EnableHarmony Condition="'$(EnableModZip)' == ''">false</EnableHarmony>
<EnableGameDebugging Condition="$(EnableGameDebugging) == ''">true</EnableGameDebugging>
<CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == ''">false</CopyModReferencesToBuildOutput>
</PropertyGroup>
@@ -32,6 +33,13 @@
<!--*********************************************
** Inject the assembly references and debugging configuration
**********************************************-->
+ <ItemGroup>
+ <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'">
+ <HintPath>$(GamePath)\smapi-internal\0Harmony.dll</HintPath>
+ <Private>false</Private>
+ <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
+ </Reference>
+ </ItemGroup>
<Choose>
<When Condition="$(OS) == 'Windows_NT'">
<!-- references -->