diff options
Diffstat (limited to 'src/SMAPI.ModBuildConfig/build/smapi.targets')
-rw-r--r-- | src/SMAPI.ModBuildConfig/build/smapi.targets | 49 |
1 files changed, 4 insertions, 45 deletions
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index c24990d5..10ef73af 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -1,17 +1,12 @@ <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <!--********************************************* - ** Import build tasks - **********************************************--> + + <Import Project="find-game-folder.targets" /> <UsingTask TaskName="DeployModTask" AssemblyFile="SMAPI.ModBuildConfig.dll" /> + <!--********************************************* - ** Find the basic mod metadata + ** Set build options **********************************************--> - <!-- import developer's custom settings (if any) --> - <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" /> - <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" /> - - <!-- set build options --> <PropertyGroup> <!-- set build to x86 to avoid mismatched platform warnings (only affects mods using new csproj format) --> <Platforms>x86</Platforms> @@ -33,42 +28,6 @@ <CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == ''">False</CopyModReferencesToBuildOutput> </PropertyGroup> - <!-- find platform + game path --> - <Choose> - <When Condition="$(OS) == 'Unix' OR $(OS) == 'OSX'"> - <PropertyGroup> - <!-- Linux --> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath> - - <!-- Mac (may be 'Unix' or 'OSX') --> - <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath> - </PropertyGroup> - </When> - <When Condition="$(OS) == 'Windows_NT'"> - <PropertyGroup> - <!-- default paths --> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GalaxyClient\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GOG Galaxy\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\Steam\steamapps\common\Stardew Valley</GamePath> - - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath> - - <!-- registry paths --> - <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath> - - <!-- derive from Steam library path --> - <_SteamLibraryPath>$([MSBuild]::GetRegistryValueFromView('HKEY_CURRENT_USER\SOFTWARE\Valve\Steam', 'SteamPath', null, RegistryView.Registry32))</_SteamLibraryPath> - <GamePath Condition="!Exists('$(GamePath)') AND '$(_SteamLibraryPath)' != ''">$(_SteamLibraryPath)\steamapps\common\Stardew Valley</GamePath> - </PropertyGroup> - </When> - </Choose> - <!--********************************************* ** Inject the assembly references and debugging configuration |