diff options
Diffstat (limited to 'src/SMAPI.ModBuildConfig')
-rw-r--r-- | src/SMAPI.ModBuildConfig/package.nuspec | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/SMAPI.ModBuildConfig/package.nuspec b/src/SMAPI.ModBuildConfig/package.nuspec index 524cadfd..6779798d 100644 --- a/src/SMAPI.ModBuildConfig/package.nuspec +++ b/src/SMAPI.ModBuildConfig/package.nuspec @@ -15,16 +15,16 @@ <releaseNotes> 3.0.0: - Updated for SMAPI 3.0 and Stardew Valley 1.4. - - Added automatic support for `assets` folders. - - Added `$(GameExecutableName)` MSBuild variable. - - Added support for projects using the simplified `.csproj` format: + - Added automatic support for 'assets' folders. + - Added $(GameExecutableName) MSBuild variable. + - Added support for projects using the simplified .csproj format: - platform target is now set to x86 automatically to avoid mismatching platform target warnings; - added GAC to assembly search paths to fix references to XNA Framework. - Added option to disable game debugging config. - - Added `.pdb` files to builds by default (to enable line numbers in error stack traces). + - Added .pdb files to builds by default (to enable line numbers in error stack traces). - Added optional Harmony reference. - - Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly. - - Fixed `<IgnoreModFilePatterns>` not working for `i18n` files. + - Fixed Newtonsoft.Json.pdb included in release zips when Json.NET is referenced directly. + - Fixed <IgnoreModFilePatterns> not working for i18n files. - Dropped support for older versions of SMAPI and Visual Studio. </releaseNotes> </metadata> |