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-rw-r--r--src/SMAPI.ModBuildConfig/DeployModTask.cs6
-rw-r--r--src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs10
-rw-r--r--src/SMAPI.ModBuildConfig/Framework/UserErrorException.cs2
-rw-r--r--src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj1
4 files changed, 13 insertions, 6 deletions
diff --git a/src/SMAPI.ModBuildConfig/DeployModTask.cs b/src/SMAPI.ModBuildConfig/DeployModTask.cs
index 140933bd..43fac9d5 100644
--- a/src/SMAPI.ModBuildConfig/DeployModTask.cs
+++ b/src/SMAPI.ModBuildConfig/DeployModTask.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using System;
using System.Collections.Generic;
using System.IO;
@@ -88,7 +90,7 @@ namespace StardewModdingAPI.ModBuildConfig
Regex[] ignoreFilePatterns = this.GetCustomIgnorePatterns().ToArray();
// get mod info
- ModFileManager package = new ModFileManager(this.ProjectDir, this.TargetDir, ignoreFilePaths, ignoreFilePatterns, bundleAssemblyTypes, this.ModDllName, validateRequiredModFiles: this.EnableModDeploy || this.EnableModZip);
+ ModFileManager package = new(this.ProjectDir, this.TargetDir, ignoreFilePaths, ignoreFilePatterns, bundleAssemblyTypes, this.ModDllName, validateRequiredModFiles: this.EnableModDeploy || this.EnableModZip);
// deploy mod files
if (this.EnableModDeploy)
@@ -246,7 +248,7 @@ namespace StardewModdingAPI.ModBuildConfig
// create zip file
Directory.CreateDirectory(Path.GetDirectoryName(zipPath)!);
using Stream zipStream = new FileStream(zipPath, FileMode.Create, FileAccess.Write);
- using ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create);
+ using ZipArchive archive = new(zipStream, ZipArchiveMode.Create);
foreach (var fileEntry in files)
{
diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
index ad4ffdf9..ad2c0de3 100644
--- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
+++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using System;
using System.Collections.Generic;
using System.IO;
@@ -136,7 +138,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
// project manifest
bool hasProjectManifest = false;
{
- FileInfo manifest = new FileInfo(Path.Combine(projectDir, this.ManifestFileName));
+ FileInfo manifest = new(Path.Combine(projectDir, this.ManifestFileName));
if (manifest.Exists)
{
yield return Tuple.Create(this.ManifestFileName, manifest);
@@ -146,7 +148,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
// project i18n files
bool hasProjectTranslations = false;
- DirectoryInfo translationsFolder = new DirectoryInfo(Path.Combine(projectDir, "i18n"));
+ DirectoryInfo translationsFolder = new(Path.Combine(projectDir, "i18n"));
if (translationsFolder.Exists)
{
foreach (FileInfo file in translationsFolder.EnumerateFiles())
@@ -156,7 +158,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
// project assets folder
bool hasAssetsFolder = false;
- DirectoryInfo assetsFolder = new DirectoryInfo(Path.Combine(projectDir, "assets"));
+ DirectoryInfo assetsFolder = new(Path.Combine(projectDir, "assets"));
if (assetsFolder.Exists)
{
foreach (FileInfo file in assetsFolder.EnumerateFiles("*", SearchOption.AllDirectories))
@@ -168,7 +170,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
}
// build output
- DirectoryInfo buildFolder = new DirectoryInfo(targetDir);
+ DirectoryInfo buildFolder = new(targetDir);
foreach (FileInfo file in buildFolder.EnumerateFiles("*", SearchOption.AllDirectories))
{
// get path info
diff --git a/src/SMAPI.ModBuildConfig/Framework/UserErrorException.cs b/src/SMAPI.ModBuildConfig/Framework/UserErrorException.cs
index 64e31c29..588118ef 100644
--- a/src/SMAPI.ModBuildConfig/Framework/UserErrorException.cs
+++ b/src/SMAPI.ModBuildConfig/Framework/UserErrorException.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using System;
namespace StardewModdingAPI.ModBuildConfig.Framework
diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
index 0bc8c45e..82eac7f6 100644
--- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
+++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
@@ -5,6 +5,7 @@
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>latest</LangVersion>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
+ <SuppressDependenciesWhenPacking>true</SuppressDependenciesWhenPacking>
<!--NuGet package-->
<PackageId>Pathoschild.Stardew.ModBuildConfig</PackageId>