diff options
Diffstat (limited to 'src/SMAPI.ModBuildConfig')
4 files changed, 13 insertions, 6 deletions
diff --git a/src/SMAPI.ModBuildConfig/DeployModTask.cs b/src/SMAPI.ModBuildConfig/DeployModTask.cs index 140933bd..43fac9d5 100644 --- a/src/SMAPI.ModBuildConfig/DeployModTask.cs +++ b/src/SMAPI.ModBuildConfig/DeployModTask.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; @@ -88,7 +90,7 @@ namespace StardewModdingAPI.ModBuildConfig Regex[] ignoreFilePatterns = this.GetCustomIgnorePatterns().ToArray(); // get mod info - ModFileManager package = new ModFileManager(this.ProjectDir, this.TargetDir, ignoreFilePaths, ignoreFilePatterns, bundleAssemblyTypes, this.ModDllName, validateRequiredModFiles: this.EnableModDeploy || this.EnableModZip); + ModFileManager package = new(this.ProjectDir, this.TargetDir, ignoreFilePaths, ignoreFilePatterns, bundleAssemblyTypes, this.ModDllName, validateRequiredModFiles: this.EnableModDeploy || this.EnableModZip); // deploy mod files if (this.EnableModDeploy) @@ -246,7 +248,7 @@ namespace StardewModdingAPI.ModBuildConfig // create zip file Directory.CreateDirectory(Path.GetDirectoryName(zipPath)!); using Stream zipStream = new FileStream(zipPath, FileMode.Create, FileAccess.Write); - using ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create); + using ZipArchive archive = new(zipStream, ZipArchiveMode.Create); foreach (var fileEntry in files) { diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs index ad4ffdf9..ad2c0de3 100644 --- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs +++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.IO; @@ -136,7 +138,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework // project manifest bool hasProjectManifest = false; { - FileInfo manifest = new FileInfo(Path.Combine(projectDir, this.ManifestFileName)); + FileInfo manifest = new(Path.Combine(projectDir, this.ManifestFileName)); if (manifest.Exists) { yield return Tuple.Create(this.ManifestFileName, manifest); @@ -146,7 +148,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework // project i18n files bool hasProjectTranslations = false; - DirectoryInfo translationsFolder = new DirectoryInfo(Path.Combine(projectDir, "i18n")); + DirectoryInfo translationsFolder = new(Path.Combine(projectDir, "i18n")); if (translationsFolder.Exists) { foreach (FileInfo file in translationsFolder.EnumerateFiles()) @@ -156,7 +158,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework // project assets folder bool hasAssetsFolder = false; - DirectoryInfo assetsFolder = new DirectoryInfo(Path.Combine(projectDir, "assets")); + DirectoryInfo assetsFolder = new(Path.Combine(projectDir, "assets")); if (assetsFolder.Exists) { foreach (FileInfo file in assetsFolder.EnumerateFiles("*", SearchOption.AllDirectories)) @@ -168,7 +170,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework } // build output - DirectoryInfo buildFolder = new DirectoryInfo(targetDir); + DirectoryInfo buildFolder = new(targetDir); foreach (FileInfo file in buildFolder.EnumerateFiles("*", SearchOption.AllDirectories)) { // get path info diff --git a/src/SMAPI.ModBuildConfig/Framework/UserErrorException.cs b/src/SMAPI.ModBuildConfig/Framework/UserErrorException.cs index 64e31c29..588118ef 100644 --- a/src/SMAPI.ModBuildConfig/Framework/UserErrorException.cs +++ b/src/SMAPI.ModBuildConfig/Framework/UserErrorException.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; namespace StardewModdingAPI.ModBuildConfig.Framework diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj index 0bc8c45e..82eac7f6 100644 --- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj +++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj @@ -5,6 +5,7 @@ <TargetFramework>netstandard2.0</TargetFramework> <LangVersion>latest</LangVersion> <GeneratePackageOnBuild>true</GeneratePackageOnBuild> + <SuppressDependenciesWhenPacking>true</SuppressDependenciesWhenPacking> <!--NuGet package--> <PackageId>Pathoschild.Stardew.ModBuildConfig</PackageId> |