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-rw-r--r--src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs10
-rw-r--r--src/SMAPI.ModBuildConfig/build/smapi.targets10
2 files changed, 10 insertions, 10 deletions
diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
index f0363a3e..636c3669 100644
--- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
+++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
@@ -33,7 +33,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
/// <exception cref="UserErrorException">The mod package isn't valid.</exception>
public ModFileManager(string projectDir, string targetDir, Regex[] ignoreFilePatterns, bool validateRequiredModFiles)
{
- this.Files = new Dictionary<string, FileInfo>(StringComparer.InvariantCultureIgnoreCase);
+ this.Files = new Dictionary<string, FileInfo>(StringComparer.OrdinalIgnoreCase);
// validate paths
if (!Directory.Exists(projectDir))
@@ -68,7 +68,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
/// <summary>Get the files in the mod package.</summary>
public IDictionary<string, FileInfo> GetFiles()
{
- return new Dictionary<string, FileInfo>(this.Files, StringComparer.InvariantCultureIgnoreCase);
+ return new Dictionary<string, FileInfo>(this.Files, StringComparer.OrdinalIgnoreCase);
}
/// <summary>Get a semantic version from the mod manifest.</summary>
@@ -165,8 +165,8 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
|| this.EqualsInvariant(file.Name, "Newtonsoft.Json.xml")
// code analysis files
- || file.Name.EndsWith(".CodeAnalysisLog.xml", StringComparison.InvariantCultureIgnoreCase)
- || file.Name.EndsWith(".lastcodeanalysissucceeded", StringComparison.InvariantCultureIgnoreCase)
+ || file.Name.EndsWith(".CodeAnalysisLog.xml", StringComparison.OrdinalIgnoreCase)
+ || file.Name.EndsWith(".lastcodeanalysissucceeded", StringComparison.OrdinalIgnoreCase)
// OS metadata files
|| this.EqualsInvariant(file.Name, ".DS_Store")
@@ -183,7 +183,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
{
if (str == null)
return other == null;
- return str.Equals(other, StringComparison.InvariantCultureIgnoreCase);
+ return str.Equals(other, StringComparison.OrdinalIgnoreCase);
}
}
}
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets
index bfee3b33..03db7490 100644
--- a/src/SMAPI.ModBuildConfig/build/smapi.targets
+++ b/src/SMAPI.ModBuildConfig/build/smapi.targets
@@ -20,12 +20,12 @@
<ModZipPath Condition="'$(ModZipPath)' == ''">$(TargetDir)</ModZipPath>
<EnableModDeploy Condition="'$(EnableModDeploy)' == ''">true</EnableModDeploy>
<EnableModZip Condition="'$(EnableModZip)' == ''">true</EnableModZip>
- <EnableHarmony Condition="'$(EnableModZip)' == ''">false</EnableHarmony>
- <EnableGameDebugging Condition="$(EnableGameDebugging) == ''">true</EnableGameDebugging>
+ <EnableHarmony Condition="'$(EnableHarmony)' == ''">false</EnableHarmony>
+ <EnableGameDebugging Condition="'$(EnableGameDebugging)' == ''">true</EnableGameDebugging>
<CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == '' OR ('$(CopyModReferencesToBuildOutput)' != 'true' AND '$(CopyModReferencesToBuildOutput)' != 'false')">false</CopyModReferencesToBuildOutput>
</PropertyGroup>
- <PropertyGroup Condition="$(OS) == 'Windows_NT' AND $(EnableGameDebugging) == 'true'">
+ <PropertyGroup Condition="'$(OS)' == 'Windows_NT' AND '$(EnableGameDebugging)' == 'true'">
<!-- enable game debugging -->
<StartAction>Program</StartAction>
<StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
@@ -47,7 +47,7 @@
</ItemGroup>
<!-- Windows -->
- <ItemGroup Condition="$(OS) == 'Windows_NT'">
+ <ItemGroup Condition="'$(OS)' == 'Windows_NT'">
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
@@ -56,7 +56,7 @@
</ItemGroup>
<!-- Linux/Mac -->
- <ItemGroup Condition="$(OS) != 'Windows_NT'">
+ <ItemGroup Condition="'$(OS)' != 'Windows_NT'">
<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" />
</ItemGroup>