diff options
Diffstat (limited to 'src/SMAPI.ModBuildConfig')
-rw-r--r-- | src/SMAPI.ModBuildConfig/DeployModTask.cs | 27 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj | 25 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/build/smapi.targets | 56 |
3 files changed, 30 insertions, 78 deletions
diff --git a/src/SMAPI.ModBuildConfig/DeployModTask.cs b/src/SMAPI.ModBuildConfig/DeployModTask.cs index 96d95e06..ced05a28 100644 --- a/src/SMAPI.ModBuildConfig/DeployModTask.cs +++ b/src/SMAPI.ModBuildConfig/DeployModTask.cs @@ -153,23 +153,22 @@ namespace StardewModdingAPI.ModBuildConfig // create zip file Directory.CreateDirectory(outputFolderPath); - using (Stream zipStream = new FileStream(zipPath, FileMode.Create, FileAccess.Write)) - using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create)) + using Stream zipStream = new FileStream(zipPath, FileMode.Create, FileAccess.Write); + using ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create); + + foreach (var fileEntry in files) { - foreach (var fileEntry in files) - { - string relativePath = fileEntry.Key; - FileInfo file = fileEntry.Value; + string relativePath = fileEntry.Key; + FileInfo file = fileEntry.Value; - // get file info - string filePath = file.FullName; - string entryName = folderName + '/' + relativePath.Replace(Path.DirectorySeparatorChar, '/'); + // get file info + string filePath = file.FullName; + string entryName = folderName + '/' + relativePath.Replace(Path.DirectorySeparatorChar, '/'); - // add to zip - using (Stream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read)) - using (Stream fileStreamInZip = archive.CreateEntry(entryName).Open()) - fileStream.CopyTo(fileStreamInZip); - } + // add to zip + using Stream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read); + using Stream fileStreamInZip = archive.CreateEntry(entryName).Open(); + fileStream.CopyTo(fileStreamInZip); } } diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj index ccbd9a85..5061b01b 100644 --- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj +++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj @@ -1,25 +1,13 @@ <Project Sdk="Microsoft.NET.Sdk"> - <PropertyGroup> - <AssemblyName>SMAPI.ModBuildConfig</AssemblyName> <RootNamespace>StardewModdingAPI.ModBuildConfig</RootNamespace> - <Version>3.0.0</Version> + <Version>3.1.0</Version> <TargetFramework>net45</TargetFramework> - <LangVersion>latest</LangVersion> <PlatformTarget>x86</PlatformTarget> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> </PropertyGroup> <ItemGroup> - <ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" /> - </ItemGroup> - - <ItemGroup> - <None Include="..\..\build\find-game-folder.targets" Link="build\find-game-folder.targets" /> - <None Include="..\..\docs\technical\mod-package.md" Link="mod-build-config.md" /> - </ItemGroup> - - <ItemGroup> <Reference Include="Microsoft.Build" /> <Reference Include="Microsoft.Build.Framework" /> <Reference Include="Microsoft.Build.Utilities.v4.0" /> @@ -28,19 +16,16 @@ </ItemGroup> <ItemGroup> - <None Include="..\..\docs\technical\mod-package.md"> - <Link>mod-package.md</Link> - </None> + <ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" /> </ItemGroup> <ItemGroup> - <None Update="assets\nuget-icon.png"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </None> + <None Include="..\..\build\find-game-folder.targets" Link="build\find-game-folder.targets" /> + <None Include="..\..\docs\technical\mod-package.md" Link="mod-package.md" /> + <None Update="assets\nuget-icon.png" CopyToOutputDirectory="PreserveNewest" /> </ItemGroup> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> <Import Project="..\..\build\common.targets" /> <Import Project="..\..\build\prepare-nuget-package.targets" /> - </Project> diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index 5ca9f032..bfee3b33 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -38,58 +38,26 @@ **********************************************--> <!-- common --> <ItemGroup> - <Reference Include="$(GameExecutableName)"> - <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="StardewValley.GameData"> - <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="StardewModdingAPI"> - <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="SMAPI.Toolkit.CoreInterfaces"> - <HintPath>$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="xTile"> - <HintPath>$(GamePath)\xTile.dll</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'"> - <HintPath>$(GamePath)\smapi-internal\0Harmony.dll</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> + <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.exe" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="SMAPI.Toolkit.CoreInterfaces" HintPath="$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'" HintPath="$(GamePath)\smapi-internal\0Harmony.dll" Private="$(CopyModReferencesToBuildOutput)" /> </ItemGroup> <!-- Windows --> <ItemGroup Condition="$(OS) == 'Windows_NT'"> - <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> - <Reference Include="Netcode"> - <HintPath>$(GamePath)\Netcode.dll</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="$(CopyModReferencesToBuildOutput)" /> </ItemGroup> <!-- Linux/Mac --> <ItemGroup Condition="$(OS) != 'Windows_NT'"> - <Reference Include="MonoGame.Framework"> - <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> - <Private>$(CopyModReferencesToBuildOutput)</Private> - </Reference> + <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" /> </ItemGroup> |