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-rw-r--r--src/SMAPI.ModBuildConfig/DeployModTask.cs27
-rw-r--r--src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj25
-rw-r--r--src/SMAPI.ModBuildConfig/build/smapi.targets56
3 files changed, 30 insertions, 78 deletions
diff --git a/src/SMAPI.ModBuildConfig/DeployModTask.cs b/src/SMAPI.ModBuildConfig/DeployModTask.cs
index 96d95e06..ced05a28 100644
--- a/src/SMAPI.ModBuildConfig/DeployModTask.cs
+++ b/src/SMAPI.ModBuildConfig/DeployModTask.cs
@@ -153,23 +153,22 @@ namespace StardewModdingAPI.ModBuildConfig
// create zip file
Directory.CreateDirectory(outputFolderPath);
- using (Stream zipStream = new FileStream(zipPath, FileMode.Create, FileAccess.Write))
- using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
+ using Stream zipStream = new FileStream(zipPath, FileMode.Create, FileAccess.Write);
+ using ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create);
+
+ foreach (var fileEntry in files)
{
- foreach (var fileEntry in files)
- {
- string relativePath = fileEntry.Key;
- FileInfo file = fileEntry.Value;
+ string relativePath = fileEntry.Key;
+ FileInfo file = fileEntry.Value;
- // get file info
- string filePath = file.FullName;
- string entryName = folderName + '/' + relativePath.Replace(Path.DirectorySeparatorChar, '/');
+ // get file info
+ string filePath = file.FullName;
+ string entryName = folderName + '/' + relativePath.Replace(Path.DirectorySeparatorChar, '/');
- // add to zip
- using (Stream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
- using (Stream fileStreamInZip = archive.CreateEntry(entryName).Open())
- fileStream.CopyTo(fileStreamInZip);
- }
+ // add to zip
+ using Stream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
+ using Stream fileStreamInZip = archive.CreateEntry(entryName).Open();
+ fileStream.CopyTo(fileStreamInZip);
}
}
diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
index ccbd9a85..5061b01b 100644
--- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
+++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
@@ -1,25 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
-
<PropertyGroup>
- <AssemblyName>SMAPI.ModBuildConfig</AssemblyName>
<RootNamespace>StardewModdingAPI.ModBuildConfig</RootNamespace>
- <Version>3.0.0</Version>
+ <Version>3.1.0</Version>
<TargetFramework>net45</TargetFramework>
- <LangVersion>latest</LangVersion>
<PlatformTarget>x86</PlatformTarget>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<ItemGroup>
- <ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" />
- </ItemGroup>
-
- <ItemGroup>
- <None Include="..\..\build\find-game-folder.targets" Link="build\find-game-folder.targets" />
- <None Include="..\..\docs\technical\mod-package.md" Link="mod-build-config.md" />
- </ItemGroup>
-
- <ItemGroup>
<Reference Include="Microsoft.Build" />
<Reference Include="Microsoft.Build.Framework" />
<Reference Include="Microsoft.Build.Utilities.v4.0" />
@@ -28,19 +16,16 @@
</ItemGroup>
<ItemGroup>
- <None Include="..\..\docs\technical\mod-package.md">
- <Link>mod-package.md</Link>
- </None>
+ <ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" />
</ItemGroup>
<ItemGroup>
- <None Update="assets\nuget-icon.png">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
+ <None Include="..\..\build\find-game-folder.targets" Link="build\find-game-folder.targets" />
+ <None Include="..\..\docs\technical\mod-package.md" Link="mod-package.md" />
+ <None Update="assets\nuget-icon.png" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\..\build\common.targets" />
<Import Project="..\..\build\prepare-nuget-package.targets" />
-
</Project>
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets
index 5ca9f032..bfee3b33 100644
--- a/src/SMAPI.ModBuildConfig/build/smapi.targets
+++ b/src/SMAPI.ModBuildConfig/build/smapi.targets
@@ -38,58 +38,26 @@
**********************************************-->
<!-- common -->
<ItemGroup>
- <Reference Include="$(GameExecutableName)">
- <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="StardewValley.GameData">
- <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="StardewModdingAPI">
- <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="SMAPI.Toolkit.CoreInterfaces">
- <HintPath>$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="xTile">
- <HintPath>$(GamePath)\xTile.dll</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'">
- <HintPath>$(GamePath)\smapi-internal\0Harmony.dll</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
+ <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.exe" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="SMAPI.Toolkit.CoreInterfaces" HintPath="$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'" HintPath="$(GamePath)\smapi-internal\0Harmony.dll" Private="$(CopyModReferencesToBuildOutput)" />
</ItemGroup>
<!-- Windows -->
<ItemGroup Condition="$(OS) == 'Windows_NT'">
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
- <Reference Include="Netcode">
- <HintPath>$(GamePath)\Netcode.dll</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="$(CopyModReferencesToBuildOutput)" />
</ItemGroup>
<!-- Linux/Mac -->
<ItemGroup Condition="$(OS) != 'Windows_NT'">
- <Reference Include="MonoGame.Framework">
- <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
- <Private>$(CopyModReferencesToBuildOutput)</Private>
- </Reference>
+ <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" />
</ItemGroup>