diff options
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs | 13 |
1 files changed, 3 insertions, 10 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs index 1706bbc1..6e3d68b6 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs @@ -14,18 +14,11 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /********* - ** Accessors - *********/ - /// <summary>Whether the command needs to perform logic when the game updates.</summary> - public override bool NeedsUpdate => this.InfiniteMoney; - - - /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> public SetMoneyCommand() - : base("player_setmoney", "Sets the player's money.\n\nUsage: player_setmoney <value>\n- value: an integer amount, or 'inf' for infinite money.") { } + : base("player_setmoney", "Sets the player's money.\n\nUsage: player_setmoney <value>\n- value: an integer amount, or 'inf' for infinite money.", mayNeedUpdate: true) { } /// <summary>Handle the command.</summary> /// <param name="monitor">Writes messages to the console and log file.</param> @@ -62,9 +55,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /// <summary>Perform any logic needed on update tick.</summary> /// <param name="monitor">Writes messages to the console and log file.</param> - public override void Update(IMonitor monitor) + public override void OnUpdated(IMonitor monitor) { - if (this.InfiniteMoney) + if (this.InfiniteMoney && Context.IsWorldReady) Game1.player.Money = 999999; } } |