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-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs
new file mode 100644
index 00000000..5b1225e8
--- /dev/null
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs
@@ -0,0 +1,51 @@
+using StardewValley;
+
+namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
+{
+ /// <summary>A command which edits the player's name.</summary>
+ internal class SetNameCommand : TrainerCommand
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public SetNameCommand()
+ : base("player_setname", "Sets the player's name.\n\nUsage: player_setname <target> <name>\n- target: what to rename (one of 'player' or 'farm').\n- name: the new name to set.") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, ArgumentParser args)
+ {
+ // parse arguments
+ if (!args.TryGet(0, "target", out string target, oneOf: new[] { "player", "farm" }))
+ return;
+ args.TryGet(1, "name", out string name, required: false);
+
+ // handle
+ switch (target)
+ {
+ case "player":
+ if (!string.IsNullOrWhiteSpace(name))
+ {
+ Game1.player.Name = args[1];
+ monitor.Log($"OK, your name is now {Game1.player.Name}.", LogLevel.Info);
+ }
+ else
+ monitor.Log($"Your name is currently '{Game1.player.Name}'. Type 'help player_setname' for usage.", LogLevel.Info);
+ break;
+
+ case "farm":
+ if (!string.IsNullOrWhiteSpace(name))
+ {
+ Game1.player.farmName = args[1];
+ monitor.Log($"OK, your farm's name is now {Game1.player.farmName}.", LogLevel.Info);
+ }
+ else
+ monitor.Log($"Your farm's name is currently '{Game1.player.farmName}'. Type 'help player_setname' for usage.", LogLevel.Info);
+ break;
+ }
+ }
+ }
+}