summaryrefslogtreecommitdiff
path: root/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetSpeedCommand.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetSpeedCommand.cs')
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetSpeedCommand.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetSpeedCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetSpeedCommand.cs
new file mode 100644
index 00000000..e9693540
--- /dev/null
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetSpeedCommand.cs
@@ -0,0 +1,30 @@
+using StardewValley;
+
+namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
+{
+ /// <summary>A command which edits the player's current added speed.</summary>
+ internal class SetSpeedCommand : TrainerCommand
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public SetSpeedCommand()
+ : base("player_setspeed", "Sets the player's added speed to the specified value.\n\nUsage: player_setspeed <value>\n- value: an integer amount (0 is normal).") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, ArgumentParser args)
+ {
+ // parse arguments
+ if (!args.TryGetInt(0, "added speed", out int amount, min: 0))
+ return;
+
+ // handle
+ Game1.player.addedSpeed = amount;
+ monitor.Log($"OK, your added speed is now {Game1.player.addedSpeed}.", LogLevel.Info);
+ }
+ }
+}