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Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs')
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs38
1 files changed, 7 insertions, 31 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs
index 60a1dcb1..c78378ef 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs
@@ -4,21 +4,14 @@ using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
{
/// <summary>A command which edits the player's current stamina.</summary>
- internal class SetStaminaCommand : TrainerCommand
+ internal class SetStaminaCommand : ConsoleCommand
{
/*********
- ** Fields
- *********/
- /// <summary>Whether to keep the player's stamina at its maximum.</summary>
- private bool InfiniteStamina;
-
-
- /*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public SetStaminaCommand()
- : base("player_setstamina", "Sets the player's stamina.\n\nUsage: player_setstamina [value]\n- value: an integer amount, or 'inf' for infinite stamina.", mayNeedUpdate: true) { }
+ : base("player_setstamina", "Sets the player's stamina.\n\nUsage: player_setstamina [value]\n- value: an integer amount.") { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
@@ -29,36 +22,19 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
// validate
if (!args.Any())
{
- monitor.Log($"You currently have {(this.InfiniteStamina ? "infinite" : Game1.player.Stamina.ToString())} stamina. Specify a value to change it.", LogLevel.Info);
+ monitor.Log($"You currently have {Game1.player.Stamina} stamina. Specify a value to change it.", LogLevel.Info);
return;
}
// handle
string amountStr = args[0];
- if (amountStr == "inf")
+ if (int.TryParse(amountStr, out int amount))
{
- this.InfiniteStamina = true;
- monitor.Log("OK, you now have infinite stamina.", LogLevel.Info);
+ Game1.player.Stamina = amount;
+ monitor.Log($"OK, you now have {Game1.player.Stamina} stamina.", LogLevel.Info);
}
else
- {
- this.InfiniteStamina = false;
- if (int.TryParse(amountStr, out int amount))
- {
- Game1.player.Stamina = amount;
- monitor.Log($"OK, you now have {Game1.player.Stamina} stamina.", LogLevel.Info);
- }
- else
- this.LogArgumentNotInt(monitor);
- }
- }
-
- /// <summary>Perform any logic needed on update tick.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- public override void OnUpdated(IMonitor monitor)
- {
- if (this.InfiniteStamina && Context.IsWorldReady)
- Game1.player.stamina = Game1.player.MaxStamina;
+ this.LogArgumentNotInt(monitor);
}
}
}