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-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs340
1 files changed, 203 insertions, 137 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
index fc631826..0648aa2b 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
@@ -1,7 +1,11 @@
+using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
+using System.Linq;
using Microsoft.Xna.Framework;
using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData;
using StardewValley;
+using StardewValley.Menus;
using StardewValley.Objects;
using StardewValley.Tools;
using SObject = StardewValley.Object;
@@ -22,172 +26,234 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
** Public methods
*********/
/// <summary>Get all spawnable items.</summary>
+ [SuppressMessage("ReSharper", "AccessToModifiedClosure", Justification = "TryCreate invokes the lambda immediately.")]
public IEnumerable<SearchableItem> GetAll()
{
- // get tools
- yield return new SearchableItem(ItemType.Tool, ToolFactory.axe, ToolFactory.getToolFromDescription(ToolFactory.axe, 0));
- yield return new SearchableItem(ItemType.Tool, ToolFactory.hoe, ToolFactory.getToolFromDescription(ToolFactory.hoe, 0));
- yield return new SearchableItem(ItemType.Tool, ToolFactory.pickAxe, ToolFactory.getToolFromDescription(ToolFactory.pickAxe, 0));
- yield return new SearchableItem(ItemType.Tool, ToolFactory.wateringCan, ToolFactory.getToolFromDescription(ToolFactory.wateringCan, 0));
- yield return new SearchableItem(ItemType.Tool, ToolFactory.fishingRod, ToolFactory.getToolFromDescription(ToolFactory.fishingRod, 0));
- yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset, new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones
- yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 1, new Shears());
- yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 2, new Pan());
- yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 3, new Wand());
-
- // wallpapers
- for (int id = 0; id < 112; id++)
- yield return new SearchableItem(ItemType.Wallpaper, id, new Wallpaper(id) { Category = SObject.furnitureCategory });
-
- // flooring
- for (int id = 0; id < 40; id++)
- yield return new SearchableItem(ItemType.Flooring, id, new Wallpaper(id, isFloor: true) { Category = SObject.furnitureCategory });
-
- // equipment
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Boots").Keys)
- yield return new SearchableItem(ItemType.Boots, id, new Boots(id));
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\hats").Keys)
- yield return new SearchableItem(ItemType.Hat, id, new Hat(id));
- foreach (int id in Game1.objectInformation.Keys)
+ IEnumerable<SearchableItem> GetAllRaw()
{
- if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
- yield return new SearchableItem(ItemType.Ring, id, new Ring(id));
- }
+ // get tools
+ for (int quality = Tool.stone; quality <= Tool.iridium; quality++)
+ {
+ yield return this.TryCreate(ItemType.Tool, ToolFactory.axe, () => ToolFactory.getToolFromDescription(ToolFactory.axe, quality));
+ yield return this.TryCreate(ItemType.Tool, ToolFactory.hoe, () => ToolFactory.getToolFromDescription(ToolFactory.hoe, quality));
+ yield return this.TryCreate(ItemType.Tool, ToolFactory.pickAxe, () => ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality));
+ yield return this.TryCreate(ItemType.Tool, ToolFactory.wateringCan, () => ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality));
+ if (quality != Tool.iridium)
+ yield return this.TryCreate(ItemType.Tool, ToolFactory.fishingRod, () => ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality));
+ }
+ yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset, () => new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones
+ yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 1, () => new Shears());
+ yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 2, () => new Pan());
+ yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 3, () => new Wand());
- // weapons
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\weapons").Keys)
- {
- Item weapon = (id >= 32 && id <= 34)
- ? (Item)new Slingshot(id)
- : new MeleeWeapon(id);
- yield return new SearchableItem(ItemType.Weapon, id, weapon);
- }
+ // wallpapers
+ for (int id = 0; id < 112; id++)
+ yield return this.TryCreate(ItemType.Wallpaper, id, () => new Wallpaper(id) { Category = SObject.furnitureCategory });
- // furniture
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Furniture").Keys)
- {
- if (id == 1466 || id == 1468)
- yield return new SearchableItem(ItemType.Furniture, id, new TV(id, Vector2.Zero));
- else
- yield return new SearchableItem(ItemType.Furniture, id, new Furniture(id, Vector2.Zero));
- }
+ // flooring
+ for (int id = 0; id < 40; id++)
+ yield return this.TryCreate(ItemType.Flooring, id, () => new Wallpaper(id, isFloor: true) { Category = SObject.furnitureCategory });
- // craftables
- foreach (int id in Game1.bigCraftablesInformation.Keys)
- yield return new SearchableItem(ItemType.BigCraftable, id, new SObject(Vector2.Zero, id));
+ // equipment
+ foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Boots").Keys)
+ yield return this.TryCreate(ItemType.Boots, id, () => new Boots(id));
+ foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\hats").Keys)
+ yield return this.TryCreate(ItemType.Hat, id, () => new Hat(id));
+ foreach (int id in Game1.objectInformation.Keys)
+ {
+ if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
+ yield return this.TryCreate(ItemType.Ring, id, () => new Ring(id));
+ }
- // secret notes
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\SecretNotes").Keys)
- {
- SObject note = new SObject(79, 1);
- note.name = $"{note.name} #{id}";
- yield return new SearchableItem(ItemType.Object, this.CustomIDOffset + id, note);
- }
+ // weapons
+ foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\weapons").Keys)
+ {
+ yield return this.TryCreate(ItemType.Weapon, id, () => (id >= 32 && id <= 34)
+ ? (Item)new Slingshot(id)
+ : new MeleeWeapon(id)
+ );
+ }
- // objects
- foreach (int id in Game1.objectInformation.Keys)
- {
- if (id == 79)
- continue; // secret note handled above
- if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
- continue; // handled separated
+ // furniture
+ foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Furniture").Keys)
+ {
+ if (id == 1466 || id == 1468)
+ yield return this.TryCreate(ItemType.Furniture, id, () => new TV(id, Vector2.Zero));
+ else
+ yield return this.TryCreate(ItemType.Furniture, id, () => new Furniture(id, Vector2.Zero));
+ }
- SObject item = new SObject(id, 1);
- yield return new SearchableItem(ItemType.Object, id, item);
+ // craftables
+ foreach (int id in Game1.bigCraftablesInformation.Keys)
+ yield return this.TryCreate(ItemType.BigCraftable, id, () => new SObject(Vector2.Zero, id));
- // fruit products
- if (item.Category == SObject.FruitsCategory)
+ // secret notes
+ foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\SecretNotes").Keys)
{
- // wine
- SObject wine = new SObject(348, 1)
- {
- Name = $"{item.Name} Wine",
- Price = item.Price * 3
- };
- wine.preserve.Value = SObject.PreserveType.Wine;
- wine.preservedParentSheetIndex.Value = item.ParentSheetIndex;
- yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 2 + id, wine);
-
- // jelly
- SObject jelly = new SObject(344, 1)
+ yield return this.TryCreate(ItemType.Object, this.CustomIDOffset + id, () =>
{
- Name = $"{item.Name} Jelly",
- Price = 50 + item.Price * 2
- };
- jelly.preserve.Value = SObject.PreserveType.Jelly;
- jelly.preservedParentSheetIndex.Value = item.ParentSheetIndex;
- yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 3 + id, jelly);
+ SObject note = new SObject(79, 1);
+ note.name = $"{note.name} #{id}";
+ return note;
+ });
}
- // vegetable products
- else if (item.Category == SObject.VegetableCategory)
+ // objects
+ foreach (int id in Game1.objectInformation.Keys)
{
- // juice
- SObject juice = new SObject(350, 1)
- {
- Name = $"{item.Name} Juice",
- Price = (int)(item.Price * 2.25d)
- };
- juice.preserve.Value = SObject.PreserveType.Juice;
- juice.preservedParentSheetIndex.Value = item.ParentSheetIndex;
- yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 4 + id, juice);
-
- // pickled
- SObject pickled = new SObject(342, 1)
+ if (id == 79)
+ continue; // secret note handled above
+ if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
+ continue; // handled separated
+
+ // spawn main item
+ SObject item;
{
- Name = $"Pickled {item.Name}",
- Price = 50 + item.Price * 2
- };
- pickled.preserve.Value = SObject.PreserveType.Pickle;
- pickled.preservedParentSheetIndex.Value = item.ParentSheetIndex;
- yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 5 + id, pickled);
- }
+ SearchableItem main = this.TryCreate(ItemType.Object, id, () => id == 812
+ ? new ColoredObject(id, 1, Color.White)
+ : new SObject(id, 1)
+ );
+ yield return main;
+ item = main?.Item as SObject;
+ }
+ if (item == null)
+ continue;
- // flower honey
- else if (item.Category == SObject.flowersCategory)
- {
- // get honey type
- SObject.HoneyType? type = null;
- switch (item.ParentSheetIndex)
+ // fruit products
+ if (item.Category == SObject.FruitsCategory)
{
- case 376:
- type = SObject.HoneyType.Poppy;
- break;
- case 591:
- type = SObject.HoneyType.Tulip;
- break;
- case 593:
- type = SObject.HoneyType.SummerSpangle;
- break;
- case 595:
- type = SObject.HoneyType.FairyRose;
- break;
- case 597:
- type = SObject.HoneyType.BlueJazz;
- break;
- case 421: // sunflower standing in for all other flowers
- type = SObject.HoneyType.Wild;
- break;
+ // wine
+ yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 2 + id, () =>
+ {
+ SObject wine = new SObject(348, 1)
+ {
+ Name = $"{item.Name} Wine",
+ Price = item.Price * 3
+ };
+ wine.preserve.Value = SObject.PreserveType.Wine;
+ wine.preservedParentSheetIndex.Value = item.ParentSheetIndex;
+ return wine;
+ });
+
+ // jelly
+ yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 3 + id, () =>
+ {
+ SObject jelly = new SObject(344, 1)
+ {
+ Name = $"{item.Name} Jelly",
+ Price = 50 + item.Price * 2
+ };
+ jelly.preserve.Value = SObject.PreserveType.Jelly;
+ jelly.preservedParentSheetIndex.Value = item.ParentSheetIndex;
+ return jelly;
+ });
}
- // yield honey
- if (type != null)
+ // vegetable products
+ else if (item.Category == SObject.VegetableCategory)
{
- SObject honey = new SObject(Vector2.Zero, 340, item.Name + " Honey", false, true, false, false)
+ // juice
+ yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 4 + id, () =>
+ {
+ SObject juice = new SObject(350, 1)
+ {
+ Name = $"{item.Name} Juice",
+ Price = (int)(item.Price * 2.25d)
+ };
+ juice.preserve.Value = SObject.PreserveType.Juice;
+ juice.preservedParentSheetIndex.Value = item.ParentSheetIndex;
+ return juice;
+ });
+
+ // pickled
+ yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + id, () =>
{
- Name = "Wild Honey"
- };
- honey.honeyType.Value = type;
+ SObject pickled = new SObject(342, 1)
+ {
+ Name = $"Pickled {item.Name}",
+ Price = 50 + item.Price * 2
+ };
+ pickled.preserve.Value = SObject.PreserveType.Pickle;
+ pickled.preservedParentSheetIndex.Value = item.ParentSheetIndex;
+ return pickled;
+ });
+ }
- if (type != SObject.HoneyType.Wild)
+ // flower honey
+ else if (item.Category == SObject.flowersCategory)
+ {
+ yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + id, () =>
{
- honey.Name = $"{item.Name} Honey";
+ SObject honey = new SObject(Vector2.Zero, 340, $"{item.Name} Honey", false, true, false, false)
+ {
+ Name = $"{item.Name} Honey",
+ preservedParentSheetIndex = { item.ParentSheetIndex }
+ };
honey.Price += item.Price * 2;
+ return honey;
+ });
+ }
+
+ // roe and aged roe (derived from FishPond.GetFishProduce)
+ else if (id == 812)
+ {
+ foreach (var pair in Game1.objectInformation)
+ {
+ // get input
+ SObject input = new SObject(pair.Key, 1);
+ if (input.Category != SObject.FishCategory)
+ continue;
+ Color color = TailoringMenu.GetDyeColor(input) ?? Color.Orange;
+
+ // yield roe
+ SObject roe = new ColoredObject(812, 1, color)
+ {
+ name = $"{input.Name} Roe",
+ preserve = { Value = SObject.PreserveType.Roe },
+ preservedParentSheetIndex = { Value = input.ParentSheetIndex }
+ };
+ roe.Price += input.Price / 2;
+ yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 6 + 1, roe);
+
+ // aged roe
+ if (pair.Key != 698) // aged sturgeon roe is caviar, which is a separate item
+ {
+ ColoredObject agedRoe = new ColoredObject(447, 1, color)
+ {
+ name = $"Aged {input.Name} Roe",
+ Category = -27,
+ preserve = { Value = SObject.PreserveType.AgedRoe },
+ preservedParentSheetIndex = { Value = input.ParentSheetIndex },
+ Price = roe.Price * 2
+ };
+ yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 6 + 1, agedRoe);
+ }
}
- yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 5 + id, honey);
}
}
}
+
+ return GetAllRaw().Where(p => p != null);
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Create a searchable item if valid.</summary>
+ /// <param name="type">The item type.</param>
+ /// <param name="id">The unique ID (if different from the item's parent sheet index).</param>
+ /// <param name="createItem">Create an item instance.</param>
+ private SearchableItem TryCreate(ItemType type, int id, Func<Item> createItem)
+ {
+ try
+ {
+ return new SearchableItem(type, id, createItem());
+ }
+ catch
+ {
+ return null; // if some item data is invalid, just don't include it
+ }
}
}
}