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-rw-r--r--src/SMAPI.Mods.ConsoleCommands/ModEntry.cs74
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diff --git a/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs b/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs
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+++ b/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs
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+using System;
+using System.Collections.Generic;
+using System.Linq;
+using StardewModdingAPI.Events;
+using StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands;
+
+namespace StardewModdingAPI.Mods.ConsoleCommands
+{
+ /// <summary>The main entry point for the mod.</summary>
+ public class ModEntry : Mod
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The commands to handle.</summary>
+ private ITrainerCommand[] Commands;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>The mod entry point, called after the mod is first loaded.</summary>
+ /// <param name="helper">Provides simplified APIs for writing mods.</param>
+ public override void Entry(IModHelper helper)
+ {
+ // register commands
+ this.Commands = this.ScanForCommands().ToArray();
+ foreach (ITrainerCommand command in this.Commands)
+ helper.ConsoleCommands.Add(command.Name, command.Description, (name, args) => this.HandleCommand(command, name, args));
+
+ // hook events
+ GameEvents.UpdateTick += this.GameEvents_UpdateTick;
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>The method invoked when the game updates its state.</summary>
+ /// <param name="sender">The event sender.</param>
+ /// <param name="e">The event arguments.</param>
+ private void GameEvents_UpdateTick(object sender, EventArgs e)
+ {
+ if (!Context.IsWorldReady)
+ return;
+
+ foreach (ITrainerCommand command in this.Commands)
+ {
+ if (command.NeedsUpdate)
+ command.Update(this.Monitor);
+ }
+ }
+
+ /// <summary>Handle a console command.</summary>
+ /// <param name="command">The command to invoke.</param>
+ /// <param name="commandName">The command name specified by the user.</param>
+ /// <param name="args">The command arguments.</param>
+ private void HandleCommand(ITrainerCommand command, string commandName, string[] args)
+ {
+ ArgumentParser argParser = new ArgumentParser(commandName, args, this.Monitor);
+ command.Handle(this.Monitor, commandName, argParser);
+ }
+
+ /// <summary>Find all commands in the assembly.</summary>
+ private IEnumerable<ITrainerCommand> ScanForCommands()
+ {
+ return (
+ from type in this.GetType().Assembly.GetTypes()
+ where !type.IsAbstract && typeof(ITrainerCommand).IsAssignableFrom(type)
+ select (ITrainerCommand)Activator.CreateInstance(type)
+ );
+ }
+ }
+}