diff options
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj | 92 |
1 files changed, 17 insertions, 75 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj index 2c958dbc..719a80e3 100644 --- a/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj +++ b/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj @@ -1,93 +1,35 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> +<Project Sdk="Microsoft.NET.Sdk"> + <PropertyGroup> - <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> - <Platform Condition=" '$(Platform)' == '' ">x86</Platform> - <ProjectGuid>{28480467-1A48-46A7-99F8-236D95225359}</ProjectGuid> - <OutputType>Library</OutputType> - <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace> <AssemblyName>ConsoleCommands</AssemblyName> - <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> - <FileAlignment>512</FileAlignment> + <TargetFramework>net45</TargetFramework> + <GenerateAssemblyInfo>false</GenerateAssemblyInfo> <LangVersion>latest</LangVersion> - </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> - <DebugSymbols>true</DebugSymbols> - <DebugType>full</DebugType> - <Optimize>false</Optimize> - <OutputPath>$(SolutionDir)\..\bin\Debug\Mods\ConsoleCommands\</OutputPath> - <DefineConstants>DEBUG;TRACE</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - <PlatformTarget>x86</PlatformTarget> - <Prefer32Bit>false</Prefer32Bit> - <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow> - </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> - <DebugType>pdbonly</DebugType> - <Optimize>true</Optimize> - <OutputPath>$(SolutionDir)\..\bin\Release\Mods\ConsoleCommands\</OutputPath> - <DefineConstants>TRACE</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - <Prefer32Bit>false</Prefer32Bit> - <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow> + <OutputPath>$(SolutionDir)\..\bin\$(Configuration)\Mods\ConsoleCommands</OutputPath> + <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <PlatformTarget>x86</PlatformTarget> </PropertyGroup> + <ItemGroup> - <Reference Include="System" /> - <Reference Include="System.Xml" /> + <ProjectReference Include="..\SMAPI\StardewModdingAPI.csproj"> + <Private>False</Private> + </ProjectReference> </ItemGroup> + <ItemGroup> <Compile Include="..\..\build\GlobalAssemblyInfo.cs"> <Link>Properties\GlobalAssemblyInfo.cs</Link> </Compile> - <Compile Include="Framework\Commands\ArgumentParser.cs" /> - <Compile Include="Framework\Commands\Other\ShowDataFilesCommand.cs" /> - <Compile Include="Framework\Commands\Other\ShowGameFilesCommand.cs" /> - <Compile Include="Framework\Commands\Other\DebugCommand.cs" /> - <Compile Include="Framework\Commands\Player\ListItemTypesCommand.cs" /> - <Compile Include="Framework\Commands\Player\ListItemsCommand.cs" /> - <Compile Include="Framework\Commands\Player\AddCommand.cs" /> - <Compile Include="Framework\Commands\Player\SetStyleCommand.cs" /> - <Compile Include="Framework\Commands\Player\SetColorCommand.cs" /> - <Compile Include="Framework\Commands\Player\SetMaxHealthCommand.cs" /> - <Compile Include="Framework\Commands\Player\SetMaxStaminaCommand.cs" /> - <Compile Include="Framework\Commands\Player\SetHealthCommand.cs" /> - <Compile Include="Framework\Commands\Player\SetImmunityCommand.cs" /> - <Compile Include="Framework\Commands\Player\SetStaminaCommand.cs" /> - <Compile Include="Framework\Commands\Player\SetNameCommand.cs" /> - <Compile Include="Framework\Commands\Player\SetMoneyCommand.cs" /> - <Compile Include="Framework\Commands\TrainerCommand.cs" /> - <Compile Include="Framework\Commands\World\SetMineLevelCommand.cs" /> - <Compile Include="Framework\Commands\World\DownMineLevelCommand.cs" /> - <Compile Include="Framework\Commands\World\ClearCommand.cs" /> - <Compile Include="Framework\Commands\World\SetYearCommand.cs" /> - <Compile Include="Framework\Commands\World\SetSeasonCommand.cs" /> - <Compile Include="Framework\Commands\World\SetDayCommand.cs" /> - <Compile Include="Framework\Commands\World\SetTimeCommand.cs" /> - <Compile Include="Framework\Commands\World\FreezeTimeCommand.cs" /> - <Compile Include="Framework\ItemData\ItemType.cs" /> - <Compile Include="Framework\Commands\ITrainerCommand.cs" /> - <Compile Include="Framework\ItemData\SearchableItem.cs" /> - <Compile Include="Framework\ItemRepository.cs" /> - <Compile Include="ModEntry.cs" /> - <Compile Include="Properties\AssemblyInfo.cs" /> - </ItemGroup> - <ItemGroup> - <ProjectReference Include="..\SMAPI\StardewModdingAPI.csproj"> - <Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project> - <Name>StardewModdingAPI</Name> - <Private>False</Private> - </ProjectReference> </ItemGroup> + <ItemGroup> - <None Include="manifest.json"> + <None Update="manifest.json"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </None> </ItemGroup> - <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> + + <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> <Import Project="..\..\build\common.targets" /> -</Project>
\ No newline at end of file + +</Project> |