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-rw-r--r--src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj92
1 files changed, 17 insertions, 75 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj
index 2c958dbc..719a80e3 100644
--- a/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj
+++ b/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj
@@ -1,93 +1,35 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+<Project Sdk="Microsoft.NET.Sdk">
+
<PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
- <ProjectGuid>{28480467-1A48-46A7-99F8-236D95225359}</ProjectGuid>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace>
<AssemblyName>ConsoleCommands</AssemblyName>
- <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
+ <TargetFramework>net45</TargetFramework>
+ <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<LangVersion>latest</LangVersion>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>$(SolutionDir)\..\bin\Debug\Mods\ConsoleCommands\</OutputPath>
- <DefineConstants>DEBUG;TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <PlatformTarget>x86</PlatformTarget>
- <Prefer32Bit>false</Prefer32Bit>
- <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>$(SolutionDir)\..\bin\Release\Mods\ConsoleCommands\</OutputPath>
- <DefineConstants>TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <Prefer32Bit>false</Prefer32Bit>
- <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
+ <OutputPath>$(SolutionDir)\..\bin\$(Configuration)\Mods\ConsoleCommands</OutputPath>
+ <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
+
<ItemGroup>
- <Reference Include="System" />
- <Reference Include="System.Xml" />
+ <ProjectReference Include="..\SMAPI\StardewModdingAPI.csproj">
+ <Private>False</Private>
+ </ProjectReference>
</ItemGroup>
+
<ItemGroup>
<Compile Include="..\..\build\GlobalAssemblyInfo.cs">
<Link>Properties\GlobalAssemblyInfo.cs</Link>
</Compile>
- <Compile Include="Framework\Commands\ArgumentParser.cs" />
- <Compile Include="Framework\Commands\Other\ShowDataFilesCommand.cs" />
- <Compile Include="Framework\Commands\Other\ShowGameFilesCommand.cs" />
- <Compile Include="Framework\Commands\Other\DebugCommand.cs" />
- <Compile Include="Framework\Commands\Player\ListItemTypesCommand.cs" />
- <Compile Include="Framework\Commands\Player\ListItemsCommand.cs" />
- <Compile Include="Framework\Commands\Player\AddCommand.cs" />
- <Compile Include="Framework\Commands\Player\SetStyleCommand.cs" />
- <Compile Include="Framework\Commands\Player\SetColorCommand.cs" />
- <Compile Include="Framework\Commands\Player\SetMaxHealthCommand.cs" />
- <Compile Include="Framework\Commands\Player\SetMaxStaminaCommand.cs" />
- <Compile Include="Framework\Commands\Player\SetHealthCommand.cs" />
- <Compile Include="Framework\Commands\Player\SetImmunityCommand.cs" />
- <Compile Include="Framework\Commands\Player\SetStaminaCommand.cs" />
- <Compile Include="Framework\Commands\Player\SetNameCommand.cs" />
- <Compile Include="Framework\Commands\Player\SetMoneyCommand.cs" />
- <Compile Include="Framework\Commands\TrainerCommand.cs" />
- <Compile Include="Framework\Commands\World\SetMineLevelCommand.cs" />
- <Compile Include="Framework\Commands\World\DownMineLevelCommand.cs" />
- <Compile Include="Framework\Commands\World\ClearCommand.cs" />
- <Compile Include="Framework\Commands\World\SetYearCommand.cs" />
- <Compile Include="Framework\Commands\World\SetSeasonCommand.cs" />
- <Compile Include="Framework\Commands\World\SetDayCommand.cs" />
- <Compile Include="Framework\Commands\World\SetTimeCommand.cs" />
- <Compile Include="Framework\Commands\World\FreezeTimeCommand.cs" />
- <Compile Include="Framework\ItemData\ItemType.cs" />
- <Compile Include="Framework\Commands\ITrainerCommand.cs" />
- <Compile Include="Framework\ItemData\SearchableItem.cs" />
- <Compile Include="Framework\ItemRepository.cs" />
- <Compile Include="ModEntry.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\SMAPI\StardewModdingAPI.csproj">
- <Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
- <Name>StardewModdingAPI</Name>
- <Private>False</Private>
- </ProjectReference>
</ItemGroup>
+
<ItemGroup>
- <None Include="manifest.json">
+ <None Update="manifest.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+
+ <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\..\build\common.targets" />
-</Project> \ No newline at end of file
+
+</Project>