diff options
Diffstat (limited to 'src/SMAPI.Mods.ErrorHandler/Patches/EventPatcher.cs')
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/Patches/EventPatcher.cs | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/EventPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/EventPatcher.cs new file mode 100644 index 00000000..1b706147 --- /dev/null +++ b/src/SMAPI.Mods.ErrorHandler/Patches/EventPatcher.cs @@ -0,0 +1,52 @@ +using System; +using System.Diagnostics.CodeAnalysis; +using HarmonyLib; +using StardewModdingAPI.Internal.Patching; +using StardewValley; + +namespace StardewModdingAPI.Mods.ErrorHandler.Patches +{ + /// <summary>Harmony patches for <see cref="Event"/> which intercept errors to log more details.</summary> + /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + internal class EventPatcher : BasePatcher + { + /********* + ** Fields + *********/ + /// <summary>Writes messages to the console and log file on behalf of the game.</summary> + private static IMonitor MonitorForGame; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param> + public EventPatcher(IMonitor monitorForGame) + { + EventPatcher.MonitorForGame = monitorForGame; + } + + /// <inheritdoc /> + public override void Apply(Harmony harmony, IMonitor monitor) + { + harmony.Patch( + original: this.RequireMethod<Event>(nameof(Event.LogErrorAndHalt)), + postfix: this.GetHarmonyMethod(nameof(EventPatcher.After_LogErrorAndHalt)) + ); + } + + + /********* + ** Private methods + *********/ + /// <summary>The method to call after <see cref="Event.LogErrorAndHalt"/>.</summary> + /// <param name="e">The exception being logged.</param> + private static void After_LogErrorAndHalt(Exception e) + { + EventPatcher.MonitorForGame.Log(e.ToString(), LogLevel.Error); + } + } +} |