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diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/EventPatches.cs b/src/SMAPI.Mods.ErrorHandler/Patches/EventPatches.cs
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+using System;
+using System.Diagnostics.CodeAnalysis;
+#if HARMONY_2
+using HarmonyLib;
+#else
+using Harmony;
+#endif
+using StardewModdingAPI.Framework.Patching;
+using StardewValley;
+
+namespace StardewModdingAPI.Mods.ErrorHandler.Patches
+{
+ /// <summary>Harmony patches for <see cref="Event"/> which intercept errors to log more details.</summary>
+ /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
+ [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
+ [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
+ internal class EventPatches : IHarmonyPatch
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>Writes messages to the console and log file on behalf of the game.</summary>
+ private static IMonitor MonitorForGame;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <inheritdoc />
+ public string Name => nameof(EventPatches);
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param>
+ public EventPatches(IMonitor monitorForGame)
+ {
+ EventPatches.MonitorForGame = monitorForGame;
+ }
+
+ /// <inheritdoc />
+#if HARMONY_2
+ public void Apply(Harmony harmony)
+#else
+ public void Apply(HarmonyInstance harmony)
+#endif
+ {
+ harmony.Patch(
+ original: AccessTools.Method(typeof(Event), nameof(Event.LogErrorAndHalt)),
+ postfix: new HarmonyMethod(this.GetType(), nameof(EventPatches.After_Event_LogErrorAndHalt))
+ );
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>The method to call after <see cref="Event.LogErrorAndHalt"/>.</summary>
+ /// <param name="e">The exception being logged.</param>
+ private static void After_Event_LogErrorAndHalt(Exception e)
+ {
+ EventPatches.MonitorForGame.Log(e.ToString(), LogLevel.Error);
+ }
+ }
+}