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diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/ScheduleErrorPatch.cs b/src/SMAPI.Mods.ErrorHandler/Patches/ScheduleErrorPatch.cs
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+using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
+using StardewModdingAPI.Framework.Patching;
+using StardewValley;
+#if HARMONY_2
+using System;
+using HarmonyLib;
+using StardewModdingAPI.Framework;
+#else
+using System.Reflection;
+using Harmony;
+#endif
+
+namespace StardewModdingAPI.Mods.ErrorHandler.Patches
+{
+ /// <summary>A Harmony patch for <see cref="NPC.parseMasterSchedule"/> which intercepts crashes due to invalid schedule data.</summary>
+ /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
+ [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
+ [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
+ internal class ScheduleErrorPatch : IHarmonyPatch
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>Writes messages to the console and log file on behalf of the game.</summary>
+ private static IMonitor MonitorForGame;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <inheritdoc />
+ public string Name => nameof(ScheduleErrorPatch);
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param>
+ public ScheduleErrorPatch(IMonitor monitorForGame)
+ {
+ ScheduleErrorPatch.MonitorForGame = monitorForGame;
+ }
+
+ /// <inheritdoc />
+#if HARMONY_2
+ public void Apply(Harmony harmony)
+#else
+ public void Apply(HarmonyInstance harmony)
+#endif
+ {
+ harmony.Patch(
+ original: AccessTools.Method(typeof(NPC), nameof(NPC.parseMasterSchedule)),
+#if HARMONY_2
+ finalizer: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Finalize_NPC_parseMasterSchedule))
+#else
+ prefix: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Before_NPC_parseMasterSchedule))
+#endif
+ );
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+#if HARMONY_2
+ /// <summary>The method to call instead of <see cref="NPC.parseMasterSchedule"/>.</summary>
+ /// <param name="rawData">The raw schedule data to parse.</param>
+ /// <param name="__instance">The instance being patched.</param>
+ /// <param name="__result">The patched method's return value.</param>
+ /// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
+ /// <returns>Returns the exception to throw, if any.</returns>
+ private static Exception Finalize_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, Exception __exception)
+ {
+ if (__exception != null)
+ {
+ ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{__exception.GetLogSummary()}", LogLevel.Error);
+ __result = new Dictionary<int, SchedulePathDescription>();
+ }
+
+ return null;
+ }
+#else
+ /// <summary>The method to call instead of <see cref="NPC.parseMasterSchedule"/>.</summary>
+ /// <param name="rawData">The raw schedule data to parse.</param>
+ /// <param name="__instance">The instance being patched.</param>
+ /// <param name="__result">The patched method's return value.</param>
+ /// <param name="__originalMethod">The method being wrapped.</param>
+ /// <returns>Returns whether to execute the original method.</returns>
+ private static bool Before_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, MethodInfo __originalMethod)
+ {
+ const string key = nameof(ScheduleErrorPatch.Before_NPC_parseMasterSchedule);
+ if (!PatchHelper.StartIntercept(key))
+ return true;
+
+ try
+ {
+ __result = (Dictionary<int, SchedulePathDescription>)__originalMethod.Invoke(__instance, new object[] { rawData });
+ return false;
+ }
+ catch (TargetInvocationException ex)
+ {
+ ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{ex.InnerException ?? ex}", LogLevel.Error);
+ __result = new Dictionary<int, SchedulePathDescription>();
+ return false;
+ }
+ finally
+ {
+ PatchHelper.StopIntercept(key);
+ }
+ }
+#endif
+ }
+}