diff options
Diffstat (limited to 'src/SMAPI.Mods.ErrorHandler/Patches')
8 files changed, 13 insertions, 340 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/DialogueErrorPatch.cs b/src/SMAPI.Mods.ErrorHandler/Patches/DialogueErrorPatch.cs index cce13064..a065e3d7 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/DialogueErrorPatch.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/DialogueErrorPatch.cs @@ -1,15 +1,10 @@ using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; -using StardewModdingAPI.Framework.Patching; -using StardewValley; -#if HARMONY_2 using HarmonyLib; using StardewModdingAPI.Framework; -#else -using System.Reflection; -using Harmony; -#endif +using StardewModdingAPI.Framework.Patching; +using StardewValley; namespace StardewModdingAPI.Mods.ErrorHandler.Patches { @@ -41,9 +36,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches DialogueErrorPatch.Reflection = reflector; } - /// <inheritdoc /> -#if HARMONY_2 public void Apply(Harmony harmony) { harmony.Patch( @@ -55,25 +48,11 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches finalizer: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Finalize_NPC_CurrentDialogue)) ); } -#else - public void Apply(HarmonyInstance harmony) - { - harmony.Patch( - original: AccessTools.Constructor(typeof(Dialogue), new[] { typeof(string), typeof(NPC) }), - prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Before_Dialogue_Constructor)) - ); - harmony.Patch( - original: AccessTools.Property(typeof(NPC), nameof(NPC.CurrentDialogue)).GetMethod, - prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Before_NPC_CurrentDialogue)) - ); - } -#endif /********* ** Private methods *********/ -#if HARMONY_2 /// <summary>The method to call after the Dialogue constructor.</summary> /// <param name="__instance">The instance being patched.</param> /// <param name="masterDialogue">The dialogue being parsed.</param> @@ -113,72 +92,5 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches return null; } -#else - - /// <summary>The method to call instead of the Dialogue constructor.</summary> - /// <param name="__instance">The instance being patched.</param> - /// <param name="masterDialogue">The dialogue being parsed.</param> - /// <param name="speaker">The NPC for which the dialogue is being parsed.</param> - /// <returns>Returns whether to execute the original method.</returns> - private static bool Before_Dialogue_Constructor(Dialogue __instance, string masterDialogue, NPC speaker) - { - // get private members - bool nameArraysTranslated = DialogueErrorPatch.Reflection.GetField<bool>(typeof(Dialogue), "nameArraysTranslated").GetValue(); - IReflectedMethod translateArraysOfStrings = DialogueErrorPatch.Reflection.GetMethod(typeof(Dialogue), "TranslateArraysOfStrings"); - IReflectedMethod parseDialogueString = DialogueErrorPatch.Reflection.GetMethod(__instance, "parseDialogueString"); - IReflectedMethod checkForSpecialDialogueAttributes = DialogueErrorPatch.Reflection.GetMethod(__instance, "checkForSpecialDialogueAttributes"); - - // replicate base constructor - __instance.dialogues ??= new List<string>(); - - // duplicate code with try..catch - try - { - if (!nameArraysTranslated) - translateArraysOfStrings.Invoke(); - __instance.speaker = speaker; - parseDialogueString.Invoke(masterDialogue); - checkForSpecialDialogueAttributes.Invoke(); - } - catch (Exception baseEx) when (baseEx.InnerException is TargetInvocationException invocationEx && invocationEx.InnerException is Exception ex) - { - string name = !string.IsNullOrWhiteSpace(speaker?.Name) ? speaker.Name : null; - DialogueErrorPatch.MonitorForGame.Log($"Failed parsing dialogue string{(name != null ? $" for {name}" : "")}:\n{masterDialogue}\n{ex}", LogLevel.Error); - - parseDialogueString.Invoke("..."); - checkForSpecialDialogueAttributes.Invoke(); - } - - return false; - } - - /// <summary>The method to call instead of <see cref="NPC.CurrentDialogue"/>.</summary> - /// <param name="__instance">The instance being patched.</param> - /// <param name="__result">The return value of the original method.</param> - /// <param name="__originalMethod">The method being wrapped.</param> - /// <returns>Returns whether to execute the original method.</returns> - private static bool Before_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, MethodInfo __originalMethod) - { - const string key = nameof(DialogueErrorPatch.Before_NPC_CurrentDialogue); - if (!PatchHelper.StartIntercept(key)) - return true; - - try - { - __result = (Stack<Dialogue>)__originalMethod.Invoke(__instance, new object[0]); - return false; - } - catch (TargetInvocationException ex) - { - DialogueErrorPatch.MonitorForGame.Log($"Failed loading current dialogue for NPC {__instance.Name}:\n{ex.InnerException ?? ex}", LogLevel.Error); - __result = new Stack<Dialogue>(); - return false; - } - finally - { - PatchHelper.StopIntercept(key); - } - } -#endif } } diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/EventPatches.cs b/src/SMAPI.Mods.ErrorHandler/Patches/EventPatches.cs index 72863d17..390aa778 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/EventPatches.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/EventPatches.cs @@ -1,10 +1,6 @@ using System; using System.Diagnostics.CodeAnalysis; -#if HARMONY_2 using HarmonyLib; -#else -using Harmony; -#endif using StardewModdingAPI.Framework.Patching; using StardewValley; @@ -34,11 +30,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches } /// <inheritdoc /> -#if HARMONY_2 public void Apply(Harmony harmony) -#else - public void Apply(HarmonyInstance harmony) -#endif { harmony.Patch( original: AccessTools.Method(typeof(Event), nameof(Event.LogErrorAndHalt)), diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs index 7a48133e..ec809fba 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs @@ -1,11 +1,6 @@ -using System.Diagnostics.CodeAnalysis; -#if HARMONY_2 using System; +using System.Diagnostics.CodeAnalysis; using HarmonyLib; -#else -using System.Reflection; -using Harmony; -#endif using StardewModdingAPI.Framework.Patching; using StardewValley; using xTile; @@ -36,37 +31,22 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches } /// <inheritdoc /> -#if HARMONY_2 public void Apply(Harmony harmony) { harmony.Patch( original: AccessTools.Method(typeof(GameLocation), nameof(GameLocation.checkEventPrecondition)), - finalizer: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Finalize_GameLocation_CheckEventPrecondition)) - ); -harmony.Patch( - original: AccessTools.Method(typeof(GameLocation), nameof(GameLocation.updateSeasonalTileSheets)), - finalizer: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Before_GameLocation_UpdateSeasonalTileSheets)) - ); - } -#else - public void Apply(HarmonyInstance harmony) - { - harmony.Patch( - original: AccessTools.Method(typeof(GameLocation), nameof(GameLocation.checkEventPrecondition)), - prefix: new HarmonyMethod(this.GetType(), nameof(GameLocationPatches.Before_GameLocation_CheckEventPrecondition)) + finalizer: new HarmonyMethod(this.GetType(), nameof(GameLocationPatches.Finalize_GameLocation_CheckEventPrecondition)) ); harmony.Patch( original: AccessTools.Method(typeof(GameLocation), nameof(GameLocation.updateSeasonalTileSheets)), - prefix: new HarmonyMethod(this.GetType(), nameof(GameLocationPatches.Before_GameLocation_UpdateSeasonalTileSheets)) + finalizer: new HarmonyMethod(this.GetType(), nameof(GameLocationPatches.Before_GameLocation_UpdateSeasonalTileSheets)) ); } -#endif /********* ** Private methods *********/ -#if HARMONY_2 /// <summary>The method to call instead of GameLocation.checkEventPrecondition.</summary> /// <param name="__result">The return value of the original method.</param> /// <param name="precondition">The precondition to be parsed.</param> @@ -77,43 +57,12 @@ harmony.Patch( if (__exception != null) { __result = -1; - EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{__exception.InnerException}", LogLevel.Error); + GameLocationPatches.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{__exception.InnerException}", LogLevel.Error); } return null; } -#else - /// <summary>The method to call instead of <see cref="GameLocation.checkEventPrecondition"/>.</summary> - /// <param name="__instance">The instance being patched.</param> - /// <param name="__result">The return value of the original method.</param> - /// <param name="precondition">The precondition to be parsed.</param> - /// <param name="__originalMethod">The method being wrapped.</param> - /// <returns>Returns whether to execute the original method.</returns> - private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod) - { - const string key = nameof(GameLocationPatches.Before_GameLocation_CheckEventPrecondition); - if (!PatchHelper.StartIntercept(key)) - return true; - - try - { - __result = (int)__originalMethod.Invoke(__instance, new object[] { precondition }); - return false; - } - catch (TargetInvocationException ex) - { - __result = -1; - GameLocationPatches.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error); - return false; - } - finally - { - PatchHelper.StopIntercept(key); - } - } -#endif -#if HARMONY_2 /// <summary>The method to call instead of <see cref="GameLocation.updateSeasonalTileSheets"/>.</summary> /// <param name="__instance">The instance being patched.</param> /// <param name="map">The map whose tilesheets to update.</param> @@ -126,33 +75,5 @@ harmony.Patch( return null; } -#else - /// <summary>The method to call instead of <see cref="GameLocation.updateSeasonalTileSheets"/>.</summary> - /// <param name="__instance">The instance being patched.</param> - /// <param name="map">The map whose tilesheets to update.</param> - /// <param name="__originalMethod">The method being wrapped.</param> - /// <returns>Returns whether to execute the original method.</returns> - private static bool Before_GameLocation_UpdateSeasonalTileSheets(GameLocation __instance, Map map, MethodInfo __originalMethod) - { - const string key = nameof(GameLocationPatches.Before_GameLocation_UpdateSeasonalTileSheets); - if (!PatchHelper.StartIntercept(key)) - return true; - - try - { - __originalMethod.Invoke(__instance, new object[] { map }); - return false; - } - catch (TargetInvocationException ex) - { - GameLocationPatches.MonitorForGame.Log($"Failed updating seasonal tilesheets for location '{__instance.NameOrUniqueName}'. Technical details:\n{ex.InnerException}", LogLevel.Error); - return false; - } - finally - { - PatchHelper.StopIntercept(key); - } - } -#endif } } diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/LoadErrorPatch.cs b/src/SMAPI.Mods.ErrorHandler/Patches/LoadErrorPatch.cs index 52d5f5a1..e14dc662 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/LoadErrorPatch.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/LoadErrorPatch.cs @@ -2,11 +2,7 @@ using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; -#if HARMONY_2 using HarmonyLib; -#else -using Harmony; -#endif using StardewModdingAPI.Framework.Exceptions; using StardewModdingAPI.Framework.Patching; using StardewValley; @@ -45,11 +41,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches /// <inheritdoc /> -#if HARMONY_2 public void Apply(Harmony harmony) -#else - public void Apply(HarmonyInstance harmony) -#endif { harmony.Patch( original: AccessTools.Method(typeof(SaveGame), nameof(SaveGame.loadDataToLocations)), diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/ObjectErrorPatch.cs b/src/SMAPI.Mods.ErrorHandler/Patches/ObjectErrorPatch.cs index 9f8a98cd..a68e359c 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/ObjectErrorPatch.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/ObjectErrorPatch.cs @@ -1,16 +1,11 @@ +using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; +using HarmonyLib; using StardewModdingAPI.Framework.Patching; using StardewValley; using StardewValley.Menus; using SObject = StardewValley.Object; -#if HARMONY_2 -using System; -using HarmonyLib; -#else -using System.Reflection; -using Harmony; -#endif namespace StardewModdingAPI.Mods.ErrorHandler.Patches { @@ -24,11 +19,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches ** Public methods *********/ /// <inheritdoc /> -#if HARMONY_2 public void Apply(Harmony harmony) -#else - public void Apply(HarmonyInstance harmony) -#endif { // object.getDescription harmony.Patch( @@ -39,11 +30,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches // object.getDisplayName harmony.Patch( original: AccessTools.Method(typeof(SObject), "loadDisplayName"), -#if HARMONY_2 finalizer: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Finalize_Object_loadDisplayName)) -#else - prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_Object_loadDisplayName)) -#endif ); // IClickableMenu.drawToolTip @@ -73,7 +60,6 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches return true; } -#if HARMONY_2 /// <summary>The method to call after <see cref="StardewValley.Object.loadDisplayName"/>.</summary> /// <param name="__result">The patched method's return value.</param> /// <param name="__exception">The exception thrown by the wrapped method, if any.</param> @@ -88,38 +74,6 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches return __exception; } -#else - /// <summary>The method to call instead of <see cref="StardewValley.Object.loadDisplayName"/>.</summary> - /// <param name="__instance">The instance being patched.</param> - /// <param name="__result">The patched method's return value.</param> - /// <param name="__originalMethod">The method being wrapped.</param> - /// <returns>Returns whether to execute the original method.</returns> - private static bool Before_Object_loadDisplayName(SObject __instance, ref string __result, MethodInfo __originalMethod) - { - const string key = nameof(ObjectErrorPatch.Before_Object_loadDisplayName); - if (!PatchHelper.StartIntercept(key)) - return true; - - try - { - __result = (string)__originalMethod.Invoke(__instance, new object[0]); - return false; - } - catch (TargetInvocationException ex) when (ex.InnerException is KeyNotFoundException) - { - __result = "???"; - return false; - } - catch - { - return true; - } - finally - { - PatchHelper.StopIntercept(key); - } - } -#endif /// <summary>The method to call instead of <see cref="IClickableMenu.drawToolTip"/>.</summary> /// <param name="hoveredItem">The item for which to draw a tooltip.</param> diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/ScheduleErrorPatch.cs b/src/SMAPI.Mods.ErrorHandler/Patches/ScheduleErrorPatch.cs index d2a5e988..d2e332b4 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/ScheduleErrorPatch.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/ScheduleErrorPatch.cs @@ -1,15 +1,10 @@ +using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; -using StardewModdingAPI.Framework.Patching; -using StardewValley; -#if HARMONY_2 -using System; using HarmonyLib; using StardewModdingAPI.Framework; -#else -using System.Reflection; -using Harmony; -#endif +using StardewModdingAPI.Framework.Patching; +using StardewValley; namespace StardewModdingAPI.Mods.ErrorHandler.Patches { @@ -37,19 +32,11 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches } /// <inheritdoc /> -#if HARMONY_2 public void Apply(Harmony harmony) -#else - public void Apply(HarmonyInstance harmony) -#endif { harmony.Patch( original: AccessTools.Method(typeof(NPC), nameof(NPC.parseMasterSchedule)), -#if HARMONY_2 finalizer: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Finalize_NPC_parseMasterSchedule)) -#else - prefix: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Before_NPC_parseMasterSchedule)) -#endif ); } @@ -57,7 +44,6 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches /********* ** Private methods *********/ -#if HARMONY_2 /// <summary>The method to call instead of <see cref="NPC.parseMasterSchedule"/>.</summary> /// <param name="rawData">The raw schedule data to parse.</param> /// <param name="__instance">The instance being patched.</param> @@ -74,35 +60,5 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches return null; } -#else - /// <summary>The method to call instead of <see cref="NPC.parseMasterSchedule"/>.</summary> - /// <param name="rawData">The raw schedule data to parse.</param> - /// <param name="__instance">The instance being patched.</param> - /// <param name="__result">The patched method's return value.</param> - /// <param name="__originalMethod">The method being wrapped.</param> - /// <returns>Returns whether to execute the original method.</returns> - private static bool Before_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, MethodInfo __originalMethod) - { - const string key = nameof(ScheduleErrorPatch.Before_NPC_parseMasterSchedule); - if (!PatchHelper.StartIntercept(key)) - return true; - - try - { - __result = (Dictionary<int, SchedulePathDescription>)__originalMethod.Invoke(__instance, new object[] { rawData }); - return false; - } - catch (TargetInvocationException ex) - { - ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{ex.InnerException ?? ex}", LogLevel.Error); - __result = new Dictionary<int, SchedulePathDescription>(); - return false; - } - finally - { - PatchHelper.StopIntercept(key); - } - } -#endif } } diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs index 8056fd71..7fdf5a48 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs @@ -1,10 +1,6 @@ -#if HARMONY_2 -using HarmonyLib; -#else -using Harmony; -#endif using System; using System.Diagnostics.CodeAnalysis; +using HarmonyLib; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Framework.Patching; @@ -20,11 +16,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches ** Public methods *********/ /// <inheritdoc /> -#if HARMONY_2 public void Apply(Harmony harmony) -#else - public void Apply(HarmonyInstance harmony) -#endif { harmony.Patch( original: Constants.GameFramework == GameFramework.Xna diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/UtilityErrorPatches.cs b/src/SMAPI.Mods.ErrorHandler/Patches/UtilityErrorPatches.cs index 1ddd407c..cd57736f 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/UtilityErrorPatches.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/UtilityErrorPatches.cs @@ -1,12 +1,6 @@ -#if HARMONY_2 -using System; -using HarmonyLib; -#else -using Harmony; -#endif using System; using System.Diagnostics.CodeAnalysis; -using System.Reflection; +using HarmonyLib; using StardewModdingAPI.Framework.Patching; using StardewValley; @@ -22,7 +16,6 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches ** Public methods *********/ /// <inheritdoc /> -#if HARMONY_2 public void Apply(Harmony harmony) { harmony.Patch( @@ -30,21 +23,11 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches finalizer: new HarmonyMethod(this.GetType(), nameof(UtilityErrorPatches.Finalize_Utility_GetItemFromStandardTextDescription)) ); } -#else - public void Apply(HarmonyInstance harmony) - { - harmony.Patch( - original: AccessTools.Method(typeof(Utility), nameof(Utility.getItemFromStandardTextDescription)), - prefix: new HarmonyMethod(this.GetType(), nameof(UtilityErrorPatches.Before_Utility_GetItemFromStandardTextDescription)) - ); - } -#endif /********* ** Private methods *********/ -#if HARMONY_2 /// <summary>The method to call instead of <see cref="Utility.getItemFromStandardTextDescription"/>.</summary> /// <param name="description">The item text description to parse.</param> /// <param name="delimiter">The delimiter by which to split the text description.</param> @@ -56,34 +39,5 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches ? new FormatException($"Failed to parse item text description \"{description}\" with delimiter \"{delimiter}\".", __exception) : null; } -#else - /// <summary>The method to call instead of <see cref="Utility.getItemFromStandardTextDescription"/>.</summary> - /// <param name="__result">The return value of the original method.</param> - /// <param name="description">The item text description to parse.</param> - /// <param name="who">The player for which the item is being parsed.</param> - /// <param name="delimiter">The delimiter by which to split the text description.</param> - /// <param name="__originalMethod">The method being wrapped.</param> - /// <returns>Returns whether to execute the original method.</returns> - private static bool Before_Utility_GetItemFromStandardTextDescription(ref Item __result, string description, Farmer who, char delimiter, MethodInfo __originalMethod) - { - const string key = nameof(UtilityErrorPatches.Before_Utility_GetItemFromStandardTextDescription); - if (!PatchHelper.StartIntercept(key)) - return true; - - try - { - __result = (Item)__originalMethod.Invoke(null, new object[] { description, who, delimiter }); - return false; - } - catch (TargetInvocationException ex) - { - throw new FormatException($"Failed to parse item text description \"{description}\" with delimiter \"{delimiter}\".", ex.InnerException); - } - finally - { - PatchHelper.StopIntercept(key); - } - } -#endif } } |