diff options
Diffstat (limited to 'src/SMAPI.Mods.ErrorHandler')
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/ModEntry.cs | 29 | ||||
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/Patches/EventPatches.cs | 67 | ||||
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs (renamed from src/SMAPI.Mods.ErrorHandler/Patches/EventErrorPatch.cs) | 14 | ||||
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs | 63 | ||||
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/manifest.json | 4 |
5 files changed, 157 insertions, 20 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/ModEntry.cs b/src/SMAPI.Mods.ErrorHandler/ModEntry.cs index 2f6f1939..d9426d75 100644 --- a/src/SMAPI.Mods.ErrorHandler/ModEntry.cs +++ b/src/SMAPI.Mods.ErrorHandler/ModEntry.cs @@ -26,21 +26,17 @@ namespace StardewModdingAPI.Mods.ErrorHandler public override void Entry(IModHelper helper) { // get SMAPI core types - SCore core = SCore.Instance; - LogManager logManager = core.GetType().GetField("LogManager", BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(core) as LogManager; - if (logManager == null) - { - this.Monitor.Log($"Can't access SMAPI's internal log manager. Error-handling patches won't be applied.", LogLevel.Error); - return; - } + IMonitor monitorForGame = this.GetMonitorForGame(); // apply patches new GamePatcher(this.Monitor).Apply( - new EventErrorPatch(logManager.MonitorForGame), - new DialogueErrorPatch(logManager.MonitorForGame, this.Helper.Reflection), + new DialogueErrorPatch(monitorForGame, this.Helper.Reflection), + new EventPatches(monitorForGame), + new GameLocationPatches(monitorForGame), new ObjectErrorPatch(), new LoadErrorPatch(this.Monitor, this.OnSaveContentRemoved), - new ScheduleErrorPatch(logManager.MonitorForGame), + new ScheduleErrorPatch(monitorForGame), + new SpriteBatchValidationPatches(), new UtilityErrorPatches() ); @@ -61,7 +57,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler /// <summary>The method invoked when a save is loaded.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - public void OnSaveLoaded(object sender, SaveLoadedEventArgs e) + private void OnSaveLoaded(object sender, SaveLoadedEventArgs e) { // show in-game warning for removed save content if (this.IsSaveContentRemoved) @@ -70,5 +66,16 @@ namespace StardewModdingAPI.Mods.ErrorHandler Game1.addHUDMessage(new HUDMessage(this.Helper.Translation.Get("warn.invalid-content-removed"), HUDMessage.error_type)); } } + + /// <summary>Get the monitor with which to log game errors.</summary> + private IMonitor GetMonitorForGame() + { + SCore core = SCore.Instance; + LogManager logManager = core.GetType().GetField("LogManager", BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(core) as LogManager; + if (logManager == null) + this.Monitor.Log("Can't access SMAPI's internal log manager. Some game errors may be reported as being from Error Handler.", LogLevel.Error); + + return logManager?.MonitorForGame ?? this.Monitor; + } } } diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/EventPatches.cs b/src/SMAPI.Mods.ErrorHandler/Patches/EventPatches.cs new file mode 100644 index 00000000..a15c1d32 --- /dev/null +++ b/src/SMAPI.Mods.ErrorHandler/Patches/EventPatches.cs @@ -0,0 +1,67 @@ +using System; +using System.Diagnostics.CodeAnalysis; +#if HARMONY_2 +using HarmonyLib; +#else +using Harmony; +#endif +using StardewModdingAPI.Framework.Patching; +using StardewValley; + +namespace StardewModdingAPI.Mods.ErrorHandler.Patches +{ + /// <summary>Harmony patches for <see cref="Event"/> which intercept errors to log more details.</summary> + /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + internal class EventPatches : IHarmonyPatch + { + /********* + ** Fields + *********/ + /// <summary>Writes messages to the console and log file on behalf of the game.</summary> + private static IMonitor MonitorForGame; + + + /********* + ** Accessors + *********/ + /// <inheritdoc /> + public string Name => nameof(EventPatches); + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param> + public EventPatches(IMonitor monitorForGame) + { + EventPatches.MonitorForGame = monitorForGame; + } + + /// <inheritdoc /> +#if HARMONY_2 + public void Apply(Harmony harmony) +#else + public void Apply(HarmonyInstance harmony) +#endif + { + harmony.Patch( + original: AccessTools.Method(typeof(Event), nameof(Event.LogErrorAndHalt)), + postfix: new HarmonyMethod(this.GetType(), nameof(EventPatches.After_Event_LogErrorAndHalt)) + ); + } + + + /********* + ** Private methods + *********/ + /// <summary>The method to call after <see cref="Event.LogErrorAndHalt"/>.</summary> + /// <param name="e">The exception being logged.</param> + private static void After_Event_LogErrorAndHalt(Exception e) + { + EventPatches.MonitorForGame.Log(e.ToString(), LogLevel.Error); + } + } +} diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/EventErrorPatch.cs b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs index fabc6cad..c10f2de7 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/EventErrorPatch.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs @@ -15,7 +15,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] - internal class EventErrorPatch : IHarmonyPatch + internal class GameLocationPatches : IHarmonyPatch { /********* ** Fields @@ -28,7 +28,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches ** Accessors *********/ /// <inheritdoc /> - public string Name => nameof(EventErrorPatch); + public string Name => nameof(GameLocationPatches); /********* @@ -36,9 +36,9 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches *********/ /// <summary>Construct an instance.</summary> /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param> - public EventErrorPatch(IMonitor monitorForGame) + public GameLocationPatches(IMonitor monitorForGame) { - EventErrorPatch.MonitorForGame = monitorForGame; + GameLocationPatches.MonitorForGame = monitorForGame; } /// <inheritdoc /> @@ -55,7 +55,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches { harmony.Patch( original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"), - prefix: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Before_GameLocation_CheckEventPrecondition)) + prefix: new HarmonyMethod(this.GetType(), nameof(GameLocationPatches.Before_GameLocation_CheckEventPrecondition)) ); } #endif @@ -89,7 +89,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches /// <returns>Returns whether to execute the original method.</returns> private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod) { - const string key = nameof(EventErrorPatch.Before_GameLocation_CheckEventPrecondition); + const string key = nameof(GameLocationPatches.Before_GameLocation_CheckEventPrecondition); if (!PatchHelper.StartIntercept(key)) return true; @@ -101,7 +101,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches catch (TargetInvocationException ex) { __result = -1; - EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error); + GameLocationPatches.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error); return false; } finally diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs new file mode 100644 index 00000000..0211cfb1 --- /dev/null +++ b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs @@ -0,0 +1,63 @@ +#if HARMONY_2 +using HarmonyLib; +#else +using Harmony; +#endif +using System; +using System.Diagnostics.CodeAnalysis; +using Microsoft.Xna.Framework.Graphics; +using StardewModdingAPI.Framework.Patching; + +namespace StardewModdingAPI.Mods.ErrorHandler.Patches +{ + /// <summary>Harmony patch for <see cref="SpriteBatch"/> to validate textures earlier.</summary> + /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + internal class SpriteBatchValidationPatches : IHarmonyPatch + { + /********* + ** Accessors + *********/ + /// <inheritdoc /> + public string Name => nameof(SpriteBatchValidationPatches); + + + /********* + ** Public methods + *********/ + /// <inheritdoc /> +#if HARMONY_2 + public void Apply(Harmony harmony) +#else + public void Apply(HarmonyInstance harmony) +#endif + { + harmony.Patch( +#if SMAPI_FOR_WINDOWS + original: AccessTools.Method(typeof(SpriteBatch), "InternalDraw"), +#else + original: AccessTools.Method(typeof(SpriteBatch), "CheckValid", new[] { typeof(Texture2D) }), +#endif + postfix: new HarmonyMethod(this.GetType(), nameof(SpriteBatchValidationPatches.After_SpriteBatch_CheckValid)) + ); + } + + + /********* + ** Private methods + *********/ +#if SMAPI_FOR_WINDOWS + /// <summary>The method to call instead of <see cref="SpriteBatch.InternalDraw"/>.</summary> + /// <param name="texture">The texture to validate.</param> +#else + /// <summary>The method to call instead of <see cref="SpriteBatch.CheckValid"/>.</summary> + /// <param name="texture">The texture to validate.</param> +#endif + private static void After_SpriteBatch_CheckValid(Texture2D texture) + { + if (texture?.IsDisposed == true) + throw new ObjectDisposedException("Cannot draw this texture because it's disposed."); + } + } +} diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json index bb9942d1..b6df0f49 100644 --- a/src/SMAPI.Mods.ErrorHandler/manifest.json +++ b/src/SMAPI.Mods.ErrorHandler/manifest.json @@ -1,9 +1,9 @@ { "Name": "Error Handler", "Author": "SMAPI", - "Version": "3.9.1", + "Version": "3.9.2", "Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.", "UniqueID": "SMAPI.ErrorHandler", "EntryDll": "ErrorHandler.dll", - "MinimumApiVersion": "3.9.1" + "MinimumApiVersion": "3.9.2" } |