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path: root/src/SMAPI.Mods.SaveBackup/ModEntry.cs
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Diffstat (limited to 'src/SMAPI.Mods.SaveBackup/ModEntry.cs')
-rw-r--r--src/SMAPI.Mods.SaveBackup/ModEntry.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI.Mods.SaveBackup/ModEntry.cs b/src/SMAPI.Mods.SaveBackup/ModEntry.cs
index b8d3be1c..d6414e9c 100644
--- a/src/SMAPI.Mods.SaveBackup/ModEntry.cs
+++ b/src/SMAPI.Mods.SaveBackup/ModEntry.cs
@@ -145,7 +145,7 @@ namespace StardewModdingAPI.Mods.SaveBackup
try
{
if (Constants.TargetPlatform == GamePlatform.Mac)
- this.CompressUsingMacProcess(sourcePath, destination); // due to limitations with the bundled Mono on Mac, we can't reference System.IO.Compression
+ this.CompressUsingMacProcess(sourcePath, destination); // due to limitations with the bundled Mono on macOS, we can't reference System.IO.Compression
else
this.CompressUsingNetFramework(sourcePath, destination);
@@ -185,7 +185,7 @@ namespace StardewModdingAPI.Mods.SaveBackup
createFromDirectory.Invoke(null, new object[] { sourcePath, destination.FullName, CompressionLevel.Fastest, false });
}
- /// <summary>Create a zip using a process command on MacOS.</summary>
+ /// <summary>Create a zip using a process command on macOS.</summary>
/// <param name="sourcePath">The file or directory path to zip.</param>
/// <param name="destination">The destination file to create.</param>
private void CompressUsingMacProcess(string sourcePath, FileInfo destination)