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-rw-r--r--src/SMAPI.Mods.SaveBackup/ModEntry.cs60
1 files changed, 51 insertions, 9 deletions
diff --git a/src/SMAPI.Mods.SaveBackup/ModEntry.cs b/src/SMAPI.Mods.SaveBackup/ModEntry.cs
index 56a86cd9..d10131b3 100644
--- a/src/SMAPI.Mods.SaveBackup/ModEntry.cs
+++ b/src/SMAPI.Mods.SaveBackup/ModEntry.cs
@@ -20,8 +20,11 @@ namespace StardewModdingAPI.Mods.SaveBackup
/// <summary>The absolute path to the folder in which to store save backups.</summary>
private readonly string BackupFolder = Path.Combine(Constants.ExecutionPath, "save-backups");
+ /// <summary>A unique label for the save backup to create.</summary>
+ private readonly string BackupLabel = $"{DateTime.UtcNow:yyyy-MM-dd} - SMAPI {Constants.ApiVersion} with Stardew Valley {Game1.version}";
+
/// <summary>The name of the save archive to create.</summary>
- private readonly string FileName = $"{DateTime.UtcNow:yyyy-MM-dd} - SMAPI {Constants.ApiVersion} with Stardew Valley {Game1.version}.zip";
+ private string FileName => $"{this.BackupLabel}.zip";
/*********
@@ -59,8 +62,9 @@ namespace StardewModdingAPI.Mods.SaveBackup
{
// get target path
FileInfo targetFile = new FileInfo(Path.Combine(backupFolder.FullName, this.FileName));
- if (targetFile.Exists)
- targetFile.Delete(); //return;
+ DirectoryInfo fallbackDir = new DirectoryInfo(Path.Combine(backupFolder.FullName, this.BackupLabel));
+ if (targetFile.Exists || fallbackDir.Exists)
+ return;
// create zip
// due to limitations with the bundled Mono on Mac, we can't reference System.IO.Compression.
@@ -70,12 +74,23 @@ namespace StardewModdingAPI.Mods.SaveBackup
case GamePlatform.Linux:
case GamePlatform.Windows:
{
- Assembly coreAssembly = Assembly.Load("System.IO.Compression, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089") ?? throw new InvalidOperationException("Can't load System.IO.Compression assembly.");
- Assembly fsAssembly = Assembly.Load("System.IO.Compression.FileSystem, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089") ?? throw new InvalidOperationException("Can't load System.IO.Compression assembly.");
- Type compressionLevelType = coreAssembly.GetType("System.IO.Compression.CompressionLevel") ?? throw new InvalidOperationException("Can't load CompressionLevel type.");
- Type zipFileType = fsAssembly.GetType("System.IO.Compression.ZipFile") ?? throw new InvalidOperationException("Can't load ZipFile type.");
- MethodInfo createMethod = zipFileType.GetMethod("CreateFromDirectory", new[] { typeof(string), typeof(string), compressionLevelType, typeof(bool) }) ?? throw new InvalidOperationException("Can't load ZipFile.CreateFromDirectory method.");
- createMethod.Invoke(null, new object[] { Constants.SavesPath, targetFile.FullName, CompressionLevel.Fastest, false });
+ try
+ {
+ // create compressed backup
+ Assembly coreAssembly = Assembly.Load("System.IO.Compression, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089") ?? throw new InvalidOperationException("Can't load System.IO.Compression assembly.");
+ Assembly fsAssembly = Assembly.Load("System.IO.Compression.FileSystem, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089") ?? throw new InvalidOperationException("Can't load System.IO.Compression assembly.");
+ Type compressionLevelType = coreAssembly.GetType("System.IO.Compression.CompressionLevel") ?? throw new InvalidOperationException("Can't load CompressionLevel type.");
+ Type zipFileType = fsAssembly.GetType("System.IO.Compression.ZipFile") ?? throw new InvalidOperationException("Can't load ZipFile type.");
+ MethodInfo createMethod = zipFileType.GetMethod("CreateFromDirectory", new[] { typeof(string), typeof(string), compressionLevelType, typeof(bool) }) ?? throw new InvalidOperationException("Can't load ZipFile.CreateFromDirectory method.");
+ createMethod.Invoke(null, new object[] { Constants.SavesPath, targetFile.FullName, CompressionLevel.Fastest, false });
+ }
+ catch (Exception ex) when (ex is TypeLoadException || ex.InnerException is TypeLoadException)
+ {
+ // create uncompressed backup if compression fails
+ this.Monitor.Log("Couldn't zip the save backup, creating uncompressed backup instead.");
+ this.Monitor.Log(ex.ToString(), LogLevel.Trace);
+ this.RecursiveCopy(new DirectoryInfo(Constants.SavesPath), fallbackDir, copyRoot: false);
+ }
}
break;
@@ -132,5 +147,32 @@ namespace StardewModdingAPI.Mods.SaveBackup
this.Monitor.Log(ex.ToString(), LogLevel.Trace);
}
}
+
+ /// <summary>Recursively copy a directory or file.</summary>
+ /// <param name="source">The file or folder to copy.</param>
+ /// <param name="targetFolder">The folder to copy into.</param>
+ /// <param name="copyRoot">Whether to copy the root folder itself, or <c>false</c> to only copy its contents.</param>
+ /// <remarks>Derived from the SMAPI installer code.</remarks>
+ private void RecursiveCopy(FileSystemInfo source, DirectoryInfo targetFolder, bool copyRoot = true)
+ {
+ if (!targetFolder.Exists)
+ targetFolder.Create();
+
+ switch (source)
+ {
+ case FileInfo sourceFile:
+ sourceFile.CopyTo(Path.Combine(targetFolder.FullName, sourceFile.Name));
+ break;
+
+ case DirectoryInfo sourceDir:
+ DirectoryInfo targetSubfolder = copyRoot ? new DirectoryInfo(Path.Combine(targetFolder.FullName, sourceDir.Name)) : targetFolder;
+ foreach (var entry in sourceDir.EnumerateFileSystemInfos())
+ this.RecursiveCopy(entry, targetSubfolder);
+ break;
+
+ default:
+ throw new NotSupportedException($"Unknown filesystem info type '{source.GetType().FullName}'.");
+ }
+ }
}
}