diff options
Diffstat (limited to 'src/SMAPI.Mods.SaveBackup')
-rw-r--r-- | src/SMAPI.Mods.SaveBackup/ModEntry.cs | 4 | ||||
-rw-r--r-- | src/SMAPI.Mods.SaveBackup/manifest.json | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI.Mods.SaveBackup/ModEntry.cs b/src/SMAPI.Mods.SaveBackup/ModEntry.cs index b8d3be1c..d6414e9c 100644 --- a/src/SMAPI.Mods.SaveBackup/ModEntry.cs +++ b/src/SMAPI.Mods.SaveBackup/ModEntry.cs @@ -145,7 +145,7 @@ namespace StardewModdingAPI.Mods.SaveBackup try { if (Constants.TargetPlatform == GamePlatform.Mac) - this.CompressUsingMacProcess(sourcePath, destination); // due to limitations with the bundled Mono on Mac, we can't reference System.IO.Compression + this.CompressUsingMacProcess(sourcePath, destination); // due to limitations with the bundled Mono on macOS, we can't reference System.IO.Compression else this.CompressUsingNetFramework(sourcePath, destination); @@ -185,7 +185,7 @@ namespace StardewModdingAPI.Mods.SaveBackup createFromDirectory.Invoke(null, new object[] { sourcePath, destination.FullName, CompressionLevel.Fastest, false }); } - /// <summary>Create a zip using a process command on MacOS.</summary> + /// <summary>Create a zip using a process command on macOS.</summary> /// <param name="sourcePath">The file or directory path to zip.</param> /// <param name="destination">The destination file to create.</param> private void CompressUsingMacProcess(string sourcePath, FileInfo destination) diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json index ced7888a..0d421b8f 100644 --- a/src/SMAPI.Mods.SaveBackup/manifest.json +++ b/src/SMAPI.Mods.SaveBackup/manifest.json @@ -1,9 +1,9 @@ { "Name": "Save Backup", "Author": "SMAPI", - "Version": "3.9.5", + "Version": "3.10.0", "Description": "Automatically backs up all your saves once per day into its folder.", "UniqueID": "SMAPI.SaveBackup", "EntryDll": "SaveBackup.dll", - "MinimumApiVersion": "3.9.5" + "MinimumApiVersion": "3.10.0" } |