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Diffstat (limited to 'src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs')
-rw-r--r--src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs36
1 files changed, 20 insertions, 16 deletions
diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
index 8d4198de..8e1538a5 100644
--- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
+++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Xml.Linq;
@@ -13,6 +14,7 @@ using Microsoft.Win32;
namespace StardewModdingAPI.Toolkit.Framework.GameScanning
{
/// <summary>Finds installed game folders.</summary>
+ [SuppressMessage("ReSharper", "StringLiteralTypo", Justification = "These are valid game install paths.")]
public class GameScanner
{
/*********
@@ -39,13 +41,13 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
IEnumerable<string> paths = this
.GetCustomInstallPaths()
.Concat(this.GetDefaultInstallPaths())
- .Select(PathUtilities.NormalizePath)
+ .Select(path => PathUtilities.NormalizePath(path))
.Distinct(StringComparer.OrdinalIgnoreCase);
// yield valid folders
foreach (string path in paths)
{
- DirectoryInfo folder = new DirectoryInfo(path);
+ DirectoryInfo folder = new(path);
if (this.LooksLikeGameFolder(folder))
yield return folder;
}
@@ -78,10 +80,12 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
return GameFolderType.NoGameFound;
// get assembly version
- Version version;
+ Version? version;
try
{
version = AssemblyName.GetAssemblyName(executable.FullName).Version;
+ if (version == null)
+ return GameFolderType.InvalidUnknown;
}
catch
{
@@ -121,7 +125,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
case Platform.Linux:
case Platform.Mac:
{
- string home = Environment.GetEnvironmentVariable("HOME");
+ string home = Environment.GetEnvironmentVariable("HOME")!;
// Linux
yield return $"{home}/GOG Games/Stardew Valley/game";
@@ -146,13 +150,13 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
};
foreach (var pair in registryKeys)
{
- string path = this.GetLocalMachineRegistryValue(pair.Key, pair.Value);
+ string? path = this.GetLocalMachineRegistryValue(pair.Key, pair.Value);
if (!string.IsNullOrWhiteSpace(path))
yield return path;
}
// via Steam library path
- string steamPath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath");
+ string? steamPath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath");
if (steamPath != null)
yield return Path.Combine(steamPath.Replace('/', '\\'), @"steamapps\common\Stardew Valley");
#endif
@@ -186,12 +190,12 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
private IEnumerable<string> GetCustomInstallPaths()
{
// get home path
- string homePath = Environment.GetEnvironmentVariable(this.Platform == Platform.Windows ? "USERPROFILE" : "HOME");
+ string homePath = Environment.GetEnvironmentVariable(this.Platform == Platform.Windows ? "USERPROFILE" : "HOME")!;
if (string.IsNullOrWhiteSpace(homePath))
yield break;
// get targets file
- FileInfo file = new FileInfo(Path.Combine(homePath, "stardewvalley.targets"));
+ FileInfo file = new(Path.Combine(homePath, "stardewvalley.targets"));
if (!file.Exists)
yield break;
@@ -208,7 +212,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
}
// get install path
- XElement element = root.XPathSelectElement("//*[local-name() = 'GamePath']"); // can't use '//GamePath' due to the default namespace
+ XElement? element = root.XPathSelectElement("//*[local-name() = 'GamePath']"); // can't use '//GamePath' due to the default namespace
if (!string.IsNullOrWhiteSpace(element?.Value))
yield return element.Value.Trim();
}
@@ -217,27 +221,27 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
/// <summary>Get the value of a key in the Windows HKLM registry.</summary>
/// <param name="key">The full path of the registry key relative to HKLM.</param>
/// <param name="name">The name of the value.</param>
- private string GetLocalMachineRegistryValue(string key, string name)
+ private string? GetLocalMachineRegistryValue(string key, string name)
{
RegistryKey localMachine = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry64) : Registry.LocalMachine;
- RegistryKey openKey = localMachine.OpenSubKey(key);
+ RegistryKey? openKey = localMachine.OpenSubKey(key);
if (openKey == null)
return null;
using (openKey)
- return (string)openKey.GetValue(name);
+ return (string?)openKey.GetValue(name);
}
/// <summary>Get the value of a key in the Windows HKCU registry.</summary>
/// <param name="key">The full path of the registry key relative to HKCU.</param>
/// <param name="name">The name of the value.</param>
- private string GetCurrentUserRegistryValue(string key, string name)
+ private string? GetCurrentUserRegistryValue(string key, string name)
{
- RegistryKey currentuser = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.CurrentUser, RegistryView.Registry64) : Registry.CurrentUser;
- RegistryKey openKey = currentuser.OpenSubKey(key);
+ RegistryKey currentUser = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.CurrentUser, RegistryView.Registry64) : Registry.CurrentUser;
+ RegistryKey? openKey = currentUser.OpenSubKey(key);
if (openKey == null)
return null;
using (openKey)
- return (string)openKey.GetValue(name);
+ return (string?)openKey.GetValue(name);
}
#endif
}