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-rw-r--r--src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs b/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs
index e635725c..8cbd8e51 100644
--- a/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs
+++ b/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs
@@ -74,7 +74,7 @@ namespace StardewModdingAPI.Toolkit.Framework
break;
case nameof(Platform.Mac):
- name = $"MacOS {name}";
+ name = $"macOS {name}";
break;
}
return name;
@@ -124,10 +124,10 @@ namespace StardewModdingAPI.Toolkit.Framework
}
}
- /// <summary>Detect whether the code is running on Mac.</summary>
+ /// <summary>Detect whether the code is running on macOS.</summary>
/// <remarks>
- /// This code is derived from the Mono project (see System.Windows.Forms/System.Windows.Forms/XplatUI.cs). It detects Mac by calling the
- /// <c>uname</c> system command and checking the response, which is always 'Darwin' for MacOS.
+ /// This code is derived from the Mono project (see System.Windows.Forms/System.Windows.Forms/XplatUI.cs). It detects macOS by calling the
+ /// <c>uname</c> system command and checking the response, which is always 'Darwin' for macOS.
/// </remarks>
private static bool IsRunningMac()
{