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-rw-r--r--src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
index aa4c3338..a85ef109 100644
--- a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
+++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
@@ -114,10 +114,11 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
/// <summary>Extract information from a mod folder.</summary>
/// <param name="root">The root folder containing mods.</param>
/// <param name="searchFolder">The folder to search for a mod.</param>
- public ModFolder ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder)
+ /// <param name="useCaseInsensitiveFilePaths">Whether to match file paths case-insensitively, even on Linux.</param>
+ public ModFolder ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, bool useCaseInsensitiveFilePaths)
{
// find manifest.json
- FileInfo? manifestFile = this.FindManifest(searchFolder);
+ FileInfo? manifestFile = this.FindManifest(searchFolder, useCaseInsensitiveFilePaths);
// set appropriate invalid-mod error
if (manifestFile == null)
@@ -225,7 +226,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
// treat as mod folder
else
- yield return this.ReadFolder(root, folder);
+ yield return this.ReadFolder(root, folder, useCaseInsensitiveFilePaths);
}
/// <summary>Consolidate adjacent folders into one mod folder, if possible.</summary>
@@ -250,7 +251,8 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
/// <summary>Find the manifest for a mod folder.</summary>
/// <param name="folder">The folder to search.</param>
- private FileInfo? FindManifest(DirectoryInfo folder)
+ /// <param name="useCaseInsensitiveFilePaths">Whether to match file paths case-insensitively, even on Linux.</param>
+ private FileInfo? FindManifest(DirectoryInfo folder, bool useCaseInsensitiveFilePaths)
{
// check for conventional manifest in current folder
const string defaultName = "manifest.json";
@@ -259,14 +261,14 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
return file;
// check for manifest with incorrect capitalization
+ if (useCaseInsensitiveFilePaths)
{
- CaseInsensitivePathLookup pathLookup = new(folder.FullName, SearchOption.TopDirectoryOnly); // don't use GetCachedFor, since we only need it temporarily
- string realName = pathLookup.GetFilePath(defaultName);
- if (realName != defaultName)
- file = new(Path.Combine(folder.FullName, realName));
+ CaseInsensitiveFileLookup fileLookup = new(folder.FullName, SearchOption.TopDirectoryOnly); // don't use GetCachedFor, since we only need it temporarily
+ file = fileLookup.GetFile(defaultName);
+ return file.Exists
+ ? file
+ : null;
}
- if (file.Exists)
- return file;
// not found
return null;