diff options
Diffstat (limited to 'src/SMAPI.Toolkit/Framework')
| -rw-r--r-- | src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs | 65 | ||||
| -rw-r--r-- | src/SMAPI.Toolkit/Framework/ManifestValidator.cs | 106 | ||||
| -rw-r--r-- | src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs | 4 |
3 files changed, 174 insertions, 1 deletions
diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs index 8e1538a5..88142805 100644 --- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs +++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs @@ -9,6 +9,7 @@ using StardewModdingAPI.Toolkit.Utilities; using System.Reflection; #if SMAPI_FOR_WINDOWS using Microsoft.Win32; +using VdfParser; #endif namespace StardewModdingAPI.Toolkit.Framework.GameScanning @@ -23,6 +24,9 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning /// <summary>The current OS.</summary> private readonly Platform Platform; + /// <summary>The Steam app ID for Stardew Valley.</summary> + private const string SteamAppId = "413150"; + /********* ** Public methods @@ -145,7 +149,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning #if SMAPI_FOR_WINDOWS IDictionary<string, string> registryKeys = new Dictionary<string, string> { - [@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150"] = "InstallLocation", // Steam + [@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App " + GameScanner.SteamAppId] = "InstallLocation", // Steam [@"SOFTWARE\WOW6432Node\GOG.com\Games\1453375253"] = "PATH", // GOG on 64-bit Windows }; foreach (var pair in registryKeys) @@ -158,7 +162,15 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning // via Steam library path string? steamPath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath"); if (steamPath != null) + { + // conventional path yield return Path.Combine(steamPath.Replace('/', '\\'), @"steamapps\common\Stardew Valley"); + + // from Steam's .vdf file + string? path = this.GetPathFromSteamLibrary(steamPath); + if (!string.IsNullOrWhiteSpace(path)) + yield return path; + } #endif // default GOG/Steam paths @@ -243,6 +255,57 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning using (openKey) return (string?)openKey.GetValue(name); } + + /// <summary>Get the game directory path from alternative Steam library locations.</summary> + /// <param name="steamPath">The full path to the directory containing steam.exe.</param> + /// <returns>The game directory, if found.</returns> + private string? GetPathFromSteamLibrary(string? steamPath) + { + try + { + if (steamPath == null) + return null; + + // get .vdf file path + string libraryFoldersPath = Path.Combine(steamPath.Replace('/', '\\'), "steamapps\\libraryfolders.vdf"); + if (!File.Exists(libraryFoldersPath)) + return null; + + // read data + using FileStream fileStream = File.OpenRead(libraryFoldersPath); + VdfDeserializer deserializer = new(); + dynamic libraries = deserializer.Deserialize(fileStream); + if (libraries?.libraryfolders is null) + return null; + + // get path from Stardew Valley app (if any) + foreach (dynamic pair in libraries.libraryfolders) + { + dynamic library = pair.Value; + + foreach (dynamic app in library.apps) + { + string key = app.Key; + if (key == GameScanner.SteamAppId) + { + string path = library.path; + + return Path.Combine(path.Replace("\\\\", "\\"), "steamapps", "common", "Stardew Valley"); + } + } + } + + return null; + } + catch + { + // The file might not be parseable in some cases (e.g. some players have an older Steam version using + // a different format). Ideally we'd log an error to know when it's actually an issue, but the SMAPI + // installer doesn't have a logging mechanism (and third-party code calling the toolkit may not either). + // So for now, just ignore the error and fallback to the other discovery mechanisms. + return null; + } + } #endif } } diff --git a/src/SMAPI.Toolkit/Framework/ManifestValidator.cs b/src/SMAPI.Toolkit/Framework/ManifestValidator.cs new file mode 100644 index 00000000..461dc325 --- /dev/null +++ b/src/SMAPI.Toolkit/Framework/ManifestValidator.cs @@ -0,0 +1,106 @@ +using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; +using System.IO; +using System.Linq; +using StardewModdingAPI.Toolkit.Utilities; + +namespace StardewModdingAPI.Toolkit.Framework +{ + /// <summary>Validates manifest fields.</summary> + public static class ManifestValidator + { + /// <summary>Validate a manifest's fields.</summary> + /// <param name="manifest">The manifest to validate.</param> + /// <param name="error">The error message indicating why validation failed, if applicable.</param> + /// <returns>Returns whether all manifest fields validated successfully.</returns> + [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract", Justification = "This is the method that ensures those annotations are respected.")] + public static bool TryValidateFields(IManifest manifest, out string error) + { + // + // Note: SMAPI assumes that it can grammatically append the returned sentence in the + // form "failed loading <mod> because its <error>". Any errors returned should be valid + // in that format, unless the SMAPI call is adjusted accordingly. + // + + bool hasDll = !string.IsNullOrWhiteSpace(manifest.EntryDll); + bool isContentPack = manifest.ContentPackFor != null; + + // validate use of EntryDll vs ContentPackFor fields + if (hasDll == isContentPack) + { + error = hasDll + ? $"manifest sets both {nameof(IManifest.EntryDll)} and {nameof(IManifest.ContentPackFor)}, which are mutually exclusive." + : $"manifest has no {nameof(IManifest.EntryDll)} or {nameof(IManifest.ContentPackFor)} field; must specify one."; + return false; + } + + // validate EntryDll/ContentPackFor format + if (hasDll) + { + if (manifest.EntryDll!.Intersect(Path.GetInvalidFileNameChars()).Any()) + { + error = $"manifest has invalid filename '{manifest.EntryDll}' for the {nameof(IManifest.EntryDll)} field."; + return false; + } + } + else + { + if (string.IsNullOrWhiteSpace(manifest.ContentPackFor!.UniqueID)) + { + error = $"manifest declares {nameof(IManifest.ContentPackFor)} without its required {nameof(IManifestContentPackFor.UniqueID)} field."; + return false; + } + } + + // validate required fields + { + List<string> missingFields = new List<string>(3); + + if (string.IsNullOrWhiteSpace(manifest.Name)) + missingFields.Add(nameof(IManifest.Name)); + if (manifest.Version == null || manifest.Version.ToString() == "0.0.0") + missingFields.Add(nameof(IManifest.Version)); + if (string.IsNullOrWhiteSpace(manifest.UniqueID)) + missingFields.Add(nameof(IManifest.UniqueID)); + + if (missingFields.Any()) + { + error = $"manifest is missing required fields ({string.Join(", ", missingFields)})."; + return false; + } + } + + // validate ID format + if (!PathUtilities.IsSlug(manifest.UniqueID)) + { + error = "manifest specifies an invalid ID (IDs must only contain letters, numbers, underscores, periods, or hyphens)."; + return false; + } + + // validate dependency format + foreach (IManifestDependency? dependency in manifest.Dependencies) + { + if (dependency == null) + { + error = $"manifest has a null entry under {nameof(IManifest.Dependencies)}."; + return false; + } + + if (string.IsNullOrWhiteSpace(dependency.UniqueID)) + { + error = $"manifest has a {nameof(IManifest.Dependencies)} entry with no {nameof(IManifestDependency.UniqueID)} field."; + return false; + } + + if (!PathUtilities.IsSlug(dependency.UniqueID)) + { + error = $"manifest has a {nameof(IManifest.Dependencies)} entry with an invalid {nameof(IManifestDependency.UniqueID)} field (IDs must only contain letters, numbers, underscores, periods, or hyphens)."; + return false; + } + } + + error = ""; + return true; + } + } +} diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs index a85ef109..5e9e3c35 100644 --- a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs +++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs @@ -45,10 +45,14 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning ".png", ".psd", ".tif", + ".xcf", // gimp files // archives ".rar", ".zip", + ".7z", + ".tar", + ".tar.gz", // backup files ".backup", |
