summaryrefslogtreecommitdiff
path: root/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs')
-rw-r--r--src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs139
1 files changed, 13 insertions, 126 deletions
diff --git a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs
index 1e490448..4ef578f7 100644
--- a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs
+++ b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs
@@ -1,11 +1,6 @@
using System;
-using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
-using System.Linq;
-#if SMAPI_FOR_WINDOWS
-using System.Management;
-#endif
-using System.Runtime.InteropServices;
+using StardewModdingAPI.Toolkit.Framework;
namespace StardewModdingAPI.Toolkit.Utilities
{
@@ -18,11 +13,6 @@ namespace StardewModdingAPI.Toolkit.Utilities
/// <summary>The cached platform.</summary>
private static Platform? CachedPlatform;
- /// <summary>Get the OS name from the system uname command.</summary>
- /// <param name="buffer">The buffer to fill with the resulting string.</param>
- [DllImport("libc")]
- static extern int uname(IntPtr buffer);
-
/*********
** Public methods
@@ -30,7 +20,15 @@ namespace StardewModdingAPI.Toolkit.Utilities
/// <summary>Detect the current OS.</summary>
public static Platform DetectPlatform()
{
- return EnvironmentUtility.CachedPlatform ??= EnvironmentUtility.DetectPlatformImpl();
+ Platform? platform = EnvironmentUtility.CachedPlatform;
+
+ if (platform == null)
+ {
+ string rawPlatform = LowLevelEnvironmentUtility.DetectPlatform();
+ EnvironmentUtility.CachedPlatform = platform = (Platform)Enum.Parse(typeof(Platform), rawPlatform, ignoreCase: true);
+ }
+
+ return platform.Value;
}
@@ -39,132 +37,21 @@ namespace StardewModdingAPI.Toolkit.Utilities
[SuppressMessage("ReSharper", "EmptyGeneralCatchClause", Justification = "Error suppressed deliberately to fallback to default behaviour.")]
public static string GetFriendlyPlatformName(Platform platform)
{
-#if SMAPI_FOR_WINDOWS
- try
- {
- return new ManagementObjectSearcher("SELECT Caption FROM Win32_OperatingSystem")
- .Get()
- .Cast<ManagementObject>()
- .Select(entry => entry.GetPropertyValue("Caption").ToString())
- .FirstOrDefault();
- }
- catch { }
-#endif
-
- string name = Environment.OSVersion.ToString();
- switch (platform)
- {
- case Platform.Android:
- name = $"Android {name}";
- break;
-
- case Platform.Mac:
- name = $"MacOS {name}";
- break;
- }
- return name;
+ return LowLevelEnvironmentUtility.GetFriendlyPlatformName(platform.ToString());
}
/// <summary>Get the name of the Stardew Valley executable.</summary>
/// <param name="platform">The current platform.</param>
public static string GetExecutableName(Platform platform)
{
- return platform == Platform.Windows
- ? "Stardew Valley.exe"
- : "StardewValley.exe";
+ return LowLevelEnvironmentUtility.GetExecutableName(platform.ToString());
}
/// <summary>Get whether the platform uses Mono.</summary>
/// <param name="platform">The current platform.</param>
public static bool IsMono(this Platform platform)
{
- return platform == Platform.Linux || platform == Platform.Mac;
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>Detect the current OS.</summary>
- private static Platform DetectPlatformImpl()
- {
- switch (Environment.OSVersion.Platform)
- {
- case PlatformID.MacOSX:
- return Platform.Mac;
-
- case PlatformID.Unix when EnvironmentUtility.IsRunningAndroid():
- return Platform.Android;
-
- case PlatformID.Unix when EnvironmentUtility.IsRunningMac():
- return Platform.Mac;
-
- case PlatformID.Unix:
- return Platform.Linux;
-
- default:
- return Platform.Windows;
- }
- }
-
- /// <summary>Detect whether the code is running on Android.</summary>
- /// <remarks>
- /// This code is derived from https://stackoverflow.com/a/47521647/262123. It detects Android by calling the
- /// <c>getprop</c> system command to check for an Android-specific property.
- /// </remarks>
- private static bool IsRunningAndroid()
- {
- using Process process = new Process
- {
- StartInfo =
- {
- FileName = "getprop",
- Arguments = "ro.build.user",
- RedirectStandardOutput = true,
- UseShellExecute = false,
- CreateNoWindow = true
- }
- };
-
- try
- {
- process.Start();
- string output = process.StandardOutput.ReadToEnd();
- return !string.IsNullOrWhiteSpace(output);
- }
- catch
- {
- return false;
- }
- }
-
- /// <summary>Detect whether the code is running on Mac.</summary>
- /// <remarks>
- /// This code is derived from the Mono project (see System.Windows.Forms/System.Windows.Forms/XplatUI.cs). It detects Mac by calling the
- /// <c>uname</c> system command and checking the response, which is always 'Darwin' for MacOS.
- /// </remarks>
- private static bool IsRunningMac()
- {
- IntPtr buffer = IntPtr.Zero;
- try
- {
- buffer = Marshal.AllocHGlobal(8192);
- if (EnvironmentUtility.uname(buffer) == 0)
- {
- string os = Marshal.PtrToStringAnsi(buffer);
- return os == "Darwin";
- }
- return false;
- }
- catch
- {
- return false; // default to Linux
- }
- finally
- {
- if (buffer != IntPtr.Zero)
- Marshal.FreeHGlobal(buffer);
- }
+ return LowLevelEnvironmentUtility.IsMono(platform.ToString());
}
}
}