diff options
Diffstat (limited to 'src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs')
-rw-r--r-- | src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs | 139 |
1 files changed, 13 insertions, 126 deletions
diff --git a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs index 1e490448..4ef578f7 100644 --- a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs +++ b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs @@ -1,11 +1,6 @@ using System; -using System.Diagnostics; using System.Diagnostics.CodeAnalysis; -using System.Linq; -#if SMAPI_FOR_WINDOWS -using System.Management; -#endif -using System.Runtime.InteropServices; +using StardewModdingAPI.Toolkit.Framework; namespace StardewModdingAPI.Toolkit.Utilities { @@ -18,11 +13,6 @@ namespace StardewModdingAPI.Toolkit.Utilities /// <summary>The cached platform.</summary> private static Platform? CachedPlatform; - /// <summary>Get the OS name from the system uname command.</summary> - /// <param name="buffer">The buffer to fill with the resulting string.</param> - [DllImport("libc")] - static extern int uname(IntPtr buffer); - /********* ** Public methods @@ -30,7 +20,15 @@ namespace StardewModdingAPI.Toolkit.Utilities /// <summary>Detect the current OS.</summary> public static Platform DetectPlatform() { - return EnvironmentUtility.CachedPlatform ??= EnvironmentUtility.DetectPlatformImpl(); + Platform? platform = EnvironmentUtility.CachedPlatform; + + if (platform == null) + { + string rawPlatform = LowLevelEnvironmentUtility.DetectPlatform(); + EnvironmentUtility.CachedPlatform = platform = (Platform)Enum.Parse(typeof(Platform), rawPlatform, ignoreCase: true); + } + + return platform.Value; } @@ -39,132 +37,21 @@ namespace StardewModdingAPI.Toolkit.Utilities [SuppressMessage("ReSharper", "EmptyGeneralCatchClause", Justification = "Error suppressed deliberately to fallback to default behaviour.")] public static string GetFriendlyPlatformName(Platform platform) { -#if SMAPI_FOR_WINDOWS - try - { - return new ManagementObjectSearcher("SELECT Caption FROM Win32_OperatingSystem") - .Get() - .Cast<ManagementObject>() - .Select(entry => entry.GetPropertyValue("Caption").ToString()) - .FirstOrDefault(); - } - catch { } -#endif - - string name = Environment.OSVersion.ToString(); - switch (platform) - { - case Platform.Android: - name = $"Android {name}"; - break; - - case Platform.Mac: - name = $"MacOS {name}"; - break; - } - return name; + return LowLevelEnvironmentUtility.GetFriendlyPlatformName(platform.ToString()); } /// <summary>Get the name of the Stardew Valley executable.</summary> /// <param name="platform">The current platform.</param> public static string GetExecutableName(Platform platform) { - return platform == Platform.Windows - ? "Stardew Valley.exe" - : "StardewValley.exe"; + return LowLevelEnvironmentUtility.GetExecutableName(platform.ToString()); } /// <summary>Get whether the platform uses Mono.</summary> /// <param name="platform">The current platform.</param> public static bool IsMono(this Platform platform) { - return platform == Platform.Linux || platform == Platform.Mac; - } - - - /********* - ** Private methods - *********/ - /// <summary>Detect the current OS.</summary> - private static Platform DetectPlatformImpl() - { - switch (Environment.OSVersion.Platform) - { - case PlatformID.MacOSX: - return Platform.Mac; - - case PlatformID.Unix when EnvironmentUtility.IsRunningAndroid(): - return Platform.Android; - - case PlatformID.Unix when EnvironmentUtility.IsRunningMac(): - return Platform.Mac; - - case PlatformID.Unix: - return Platform.Linux; - - default: - return Platform.Windows; - } - } - - /// <summary>Detect whether the code is running on Android.</summary> - /// <remarks> - /// This code is derived from https://stackoverflow.com/a/47521647/262123. It detects Android by calling the - /// <c>getprop</c> system command to check for an Android-specific property. - /// </remarks> - private static bool IsRunningAndroid() - { - using Process process = new Process - { - StartInfo = - { - FileName = "getprop", - Arguments = "ro.build.user", - RedirectStandardOutput = true, - UseShellExecute = false, - CreateNoWindow = true - } - }; - - try - { - process.Start(); - string output = process.StandardOutput.ReadToEnd(); - return !string.IsNullOrWhiteSpace(output); - } - catch - { - return false; - } - } - - /// <summary>Detect whether the code is running on Mac.</summary> - /// <remarks> - /// This code is derived from the Mono project (see System.Windows.Forms/System.Windows.Forms/XplatUI.cs). It detects Mac by calling the - /// <c>uname</c> system command and checking the response, which is always 'Darwin' for MacOS. - /// </remarks> - private static bool IsRunningMac() - { - IntPtr buffer = IntPtr.Zero; - try - { - buffer = Marshal.AllocHGlobal(8192); - if (EnvironmentUtility.uname(buffer) == 0) - { - string os = Marshal.PtrToStringAnsi(buffer); - return os == "Darwin"; - } - return false; - } - catch - { - return false; // default to Linux - } - finally - { - if (buffer != IntPtr.Zero) - Marshal.FreeHGlobal(buffer); - } + return LowLevelEnvironmentUtility.IsMono(platform.ToString()); } } } |