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-rw-r--r--src/SMAPI.Toolkit/Utilities/PathLookups/IFilePathLookup.cs18
1 files changed, 7 insertions, 11 deletions
diff --git a/src/SMAPI.Toolkit/Utilities/PathLookups/IFilePathLookup.cs b/src/SMAPI.Toolkit/Utilities/PathLookups/IFilePathLookup.cs
index 678e1383..d43b5141 100644
--- a/src/SMAPI.Toolkit/Utilities/PathLookups/IFilePathLookup.cs
+++ b/src/SMAPI.Toolkit/Utilities/PathLookups/IFilePathLookup.cs
@@ -1,20 +1,16 @@
+using System.IO;
+
namespace StardewModdingAPI.Toolkit.Utilities.PathLookups
{
- /// <summary>An API for relative path lookups within a root directory.</summary>
- internal interface IFilePathLookup
+ /// <summary>An API for file lookups within a root directory.</summary>
+ internal interface IFileLookup
{
- /// <summary>Get the actual path for a given relative file path.</summary>
- /// <param name="relativePath">The relative path.</param>
- /// <remarks>Returns the resolved path in file path format, else the normalized <paramref name="relativePath"/>.</remarks>
- string GetFilePath(string relativePath);
-
- /// <summary>Get the actual path for a given asset name.</summary>
+ /// <summary>Get the file for a given relative file path, if it exists.</summary>
/// <param name="relativePath">The relative path.</param>
- /// <remarks>Returns the resolved path in asset name format, else the normalized <paramref name="relativePath"/>.</remarks>
- string GetAssetName(string relativePath);
+ FileInfo GetFile(string relativePath);
/// <summary>Add a relative path that was just created by a SMAPI API.</summary>
- /// <param name="relativePath">The relative path. This must already be normalized in asset name or file path format.</param>
+ /// <param name="relativePath">The relative path.</param>
void Add(string relativePath);
}
}