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-rw-r--r--src/SMAPI.Toolkit/Utilities/PathUtilities.cs41
1 files changed, 34 insertions, 7 deletions
diff --git a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
index e9d71747..bd5fafbc 100644
--- a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
+++ b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
@@ -10,6 +10,13 @@ namespace StardewModdingAPI.Toolkit.Utilities
public static class PathUtilities
{
/*********
+ ** Fields
+ *********/
+ /// <summary>The root prefix for a Windows UNC path.</summary>
+ private const string WindowsUncRoot = @"\\";
+
+
+ /*********
** Accessors
*********/
/// <summary>The possible directory separator characters in a file path.</summary>
@@ -25,6 +32,7 @@ namespace StardewModdingAPI.Toolkit.Utilities
/// <summary>Get the segments from a path (e.g. <c>/usr/bin/example</c> => <c>usr</c>, <c>bin</c>, and <c>example</c>).</summary>
/// <param name="path">The path to split.</param>
/// <param name="limit">The number of segments to match. Any additional segments will be merged into the last returned part.</param>
+ [Pure]
public static string[] GetSegments(string path, int? limit = null)
{
return limit.HasValue
@@ -37,16 +45,20 @@ namespace StardewModdingAPI.Toolkit.Utilities
[Pure]
public static string NormalizePathSeparators(string path)
{
- string[] parts = PathUtilities.GetSegments(path);
- string normalized = string.Join(PathUtilities.PreferredPathSeparator, parts);
- if (path.StartsWith(PathUtilities.PreferredPathSeparator))
- normalized = PathUtilities.PreferredPathSeparator + normalized; // keep root slash
- return normalized;
+ if (string.IsNullOrWhiteSpace(path))
+ return path;
+
+ return string.Join(PathUtilities.PreferredPathSeparator, path.Split(PathUtilities.PossiblePathSeparators));
}
- /// <summary>Get a directory or file path relative to a given source path.</summary>
+ /// <summary>Get a directory or file path relative to a given source path. If no relative path is possible (e.g. the paths are on different drives), an absolute path is returned.</summary>
/// <param name="sourceDir">The source folder path.</param>
/// <param name="targetPath">The target folder or file path.</param>
+ /// <remarks>
+ ///
+ /// NOTE: this is a heuristic implementation that works in the cases SMAPI needs it for, but it doesn't handle all edge cases (e.g. case-sensitivity on Linux, or traversing between UNC paths on Windows). This should be replaced with the more comprehensive <c>Path.GetRelativePath</c> if the game ever migrates to .NET Core.
+ ///
+ /// </remarks>
[Pure]
public static string GetRelativePath(string sourceDir, string targetPath)
{
@@ -58,13 +70,27 @@ namespace StardewModdingAPI.Toolkit.Utilities
// get relative path
string relative = PathUtilities.NormalizePathSeparators(Uri.UnescapeDataString(from.MakeRelativeUri(to).ToString()));
+
+ // normalize
if (relative == "")
- relative = "./";
+ relative = ".";
+ else
+ {
+ // trim trailing slash from URL
+ if (relative.EndsWith(PathUtilities.PreferredPathSeparator))
+ relative = relative.Substring(0, relative.Length - PathUtilities.PreferredPathSeparator.Length);
+
+ // fix root
+ if (relative.StartsWith("file:") && !targetPath.Contains("file:"))
+ relative = relative.Substring("file:".Length);
+ }
+
return relative;
}
/// <summary>Get whether a path is relative and doesn't try to climb out of its containing folder (e.g. doesn't contain <c>../</c>).</summary>
/// <param name="path">The path to check.</param>
+ [Pure]
public static bool IsSafeRelativePath(string path)
{
if (string.IsNullOrWhiteSpace(path))
@@ -77,6 +103,7 @@ namespace StardewModdingAPI.Toolkit.Utilities
/// <summary>Get whether a string is a valid 'slug', containing only basic characters that are safe in all contexts (e.g. filenames, URLs, etc).</summary>
/// <param name="str">The string to check.</param>
+ [Pure]
public static bool IsSlug(string str)
{
return !Regex.IsMatch(str, "[^a-z0-9_.-]", RegexOptions.IgnoreCase);