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-rw-r--r--src/SMAPI.Toolkit/Utilities/FileUtilities.cs46
-rw-r--r--src/SMAPI.Toolkit/Utilities/PathUtilities.cs85
2 files changed, 131 insertions, 0 deletions
diff --git a/src/SMAPI.Toolkit/Utilities/FileUtilities.cs b/src/SMAPI.Toolkit/Utilities/FileUtilities.cs
new file mode 100644
index 00000000..7856fdb1
--- /dev/null
+++ b/src/SMAPI.Toolkit/Utilities/FileUtilities.cs
@@ -0,0 +1,46 @@
+using System.IO;
+using System.Threading;
+
+namespace StardewModdingAPI.Toolkit.Utilities
+{
+ /// <summary>Provides utilities for dealing with files.</summary>
+ public static class FileUtilities
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Delete a file or folder regardless of file permissions, and block until deletion completes.</summary>
+ /// <param name="entry">The file or folder to reset.</param>
+ public static void ForceDelete(FileSystemInfo entry)
+ {
+ // ignore if already deleted
+ entry.Refresh();
+ if (!entry.Exists)
+ return;
+
+ // delete children
+ if (entry is DirectoryInfo folder)
+ {
+ foreach (FileSystemInfo child in folder.GetFileSystemInfos())
+ FileUtilities.ForceDelete(child);
+ }
+
+ // reset permissions & delete
+ entry.Attributes = FileAttributes.Normal;
+ entry.Delete();
+
+ // wait for deletion to finish
+ for (int i = 0; i < 10; i++)
+ {
+ entry.Refresh();
+ if (entry.Exists)
+ Thread.Sleep(500);
+ }
+
+ // throw exception if deletion didn't happen before timeout
+ entry.Refresh();
+ if (entry.Exists)
+ throw new IOException($"Timed out trying to delete {entry.FullName}");
+ }
+ }
+}
diff --git a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
new file mode 100644
index 00000000..8a3c2b03
--- /dev/null
+++ b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
@@ -0,0 +1,85 @@
+using System;
+using System.Diagnostics.Contracts;
+using System.IO;
+using System.Linq;
+using System.Text.RegularExpressions;
+
+namespace StardewModdingAPI.Toolkit.Utilities
+{
+ /// <summary>Provides utilities for normalising file paths.</summary>
+ public static class PathUtilities
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>The possible directory separator characters in a file path.</summary>
+ private static readonly char[] PossiblePathSeparators = new[] { '/', '\\', Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }.Distinct().ToArray();
+
+ /// <summary>The preferred directory separator chaeacter in an asset key.</summary>
+ private static readonly string PreferredPathSeparator = Path.DirectorySeparatorChar.ToString();
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Get the segments from a path (e.g. <c>/usr/bin/boop</c> => <c>usr</c>, <c>bin</c>, and <c>boop</c>).</summary>
+ /// <param name="path">The path to split.</param>
+ /// <param name="limit">The number of segments to match. Any additional segments will be merged into the last returned part.</param>
+ public static string[] GetSegments(string path, int? limit = null)
+ {
+ return limit.HasValue
+ ? path.Split(PathUtilities.PossiblePathSeparators, limit.Value, StringSplitOptions.RemoveEmptyEntries)
+ : path.Split(PathUtilities.PossiblePathSeparators, StringSplitOptions.RemoveEmptyEntries);
+ }
+
+ /// <summary>Normalise path separators in a file path.</summary>
+ /// <param name="path">The file path to normalise.</param>
+ [Pure]
+ public static string NormalisePathSeparators(string path)
+ {
+ string[] parts = PathUtilities.GetSegments(path);
+ string normalised = string.Join(PathUtilities.PreferredPathSeparator, parts);
+ if (path.StartsWith(PathUtilities.PreferredPathSeparator))
+ normalised = PathUtilities.PreferredPathSeparator + normalised; // keep root slash
+ return normalised;
+ }
+
+ /// <summary>Get a directory or file path relative to a given source path.</summary>
+ /// <param name="sourceDir">The source folder path.</param>
+ /// <param name="targetPath">The target folder or file path.</param>
+ [Pure]
+ public static string GetRelativePath(string sourceDir, string targetPath)
+ {
+ // convert to URIs
+ Uri from = new Uri(sourceDir.TrimEnd(PathUtilities.PossiblePathSeparators) + "/");
+ Uri to = new Uri(targetPath.TrimEnd(PathUtilities.PossiblePathSeparators) + "/");
+ if (from.Scheme != to.Scheme)
+ throw new InvalidOperationException($"Can't get path for '{targetPath}' relative to '{sourceDir}'.");
+
+ // get relative path
+ string relative = PathUtilities.NormalisePathSeparators(Uri.UnescapeDataString(from.MakeRelativeUri(to).ToString()));
+ if (relative == "")
+ relative = "./";
+ return relative;
+ }
+
+ /// <summary>Get whether a path is relative and doesn't try to climb out of its containing folder (e.g. doesn't contain <c>../</c>).</summary>
+ /// <param name="path">The path to check.</param>
+ public static bool IsSafeRelativePath(string path)
+ {
+ if (string.IsNullOrWhiteSpace(path))
+ return true;
+
+ return
+ !Path.IsPathRooted(path)
+ && PathUtilities.GetSegments(path).All(segment => segment.Trim() != "..");
+ }
+
+ /// <summary>Get whether a string is a valid 'slug', containing only basic characters that are safe in all contexts (e.g. filenames, URLs, etc).</summary>
+ /// <param name="str">The string to check.</param>
+ public static bool IsSlug(string str)
+ {
+ return !Regex.IsMatch(str, "[^a-z0-9_.-]", RegexOptions.IgnoreCase);
+ }
+ }
+}