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-rw-r--r--src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs139
-rw-r--r--src/SMAPI.Toolkit/Utilities/PathUtilities.cs41
2 files changed, 47 insertions, 133 deletions
diff --git a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs
index 1e490448..4ef578f7 100644
--- a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs
+++ b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs
@@ -1,11 +1,6 @@
using System;
-using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
-using System.Linq;
-#if SMAPI_FOR_WINDOWS
-using System.Management;
-#endif
-using System.Runtime.InteropServices;
+using StardewModdingAPI.Toolkit.Framework;
namespace StardewModdingAPI.Toolkit.Utilities
{
@@ -18,11 +13,6 @@ namespace StardewModdingAPI.Toolkit.Utilities
/// <summary>The cached platform.</summary>
private static Platform? CachedPlatform;
- /// <summary>Get the OS name from the system uname command.</summary>
- /// <param name="buffer">The buffer to fill with the resulting string.</param>
- [DllImport("libc")]
- static extern int uname(IntPtr buffer);
-
/*********
** Public methods
@@ -30,7 +20,15 @@ namespace StardewModdingAPI.Toolkit.Utilities
/// <summary>Detect the current OS.</summary>
public static Platform DetectPlatform()
{
- return EnvironmentUtility.CachedPlatform ??= EnvironmentUtility.DetectPlatformImpl();
+ Platform? platform = EnvironmentUtility.CachedPlatform;
+
+ if (platform == null)
+ {
+ string rawPlatform = LowLevelEnvironmentUtility.DetectPlatform();
+ EnvironmentUtility.CachedPlatform = platform = (Platform)Enum.Parse(typeof(Platform), rawPlatform, ignoreCase: true);
+ }
+
+ return platform.Value;
}
@@ -39,132 +37,21 @@ namespace StardewModdingAPI.Toolkit.Utilities
[SuppressMessage("ReSharper", "EmptyGeneralCatchClause", Justification = "Error suppressed deliberately to fallback to default behaviour.")]
public static string GetFriendlyPlatformName(Platform platform)
{
-#if SMAPI_FOR_WINDOWS
- try
- {
- return new ManagementObjectSearcher("SELECT Caption FROM Win32_OperatingSystem")
- .Get()
- .Cast<ManagementObject>()
- .Select(entry => entry.GetPropertyValue("Caption").ToString())
- .FirstOrDefault();
- }
- catch { }
-#endif
-
- string name = Environment.OSVersion.ToString();
- switch (platform)
- {
- case Platform.Android:
- name = $"Android {name}";
- break;
-
- case Platform.Mac:
- name = $"MacOS {name}";
- break;
- }
- return name;
+ return LowLevelEnvironmentUtility.GetFriendlyPlatformName(platform.ToString());
}
/// <summary>Get the name of the Stardew Valley executable.</summary>
/// <param name="platform">The current platform.</param>
public static string GetExecutableName(Platform platform)
{
- return platform == Platform.Windows
- ? "Stardew Valley.exe"
- : "StardewValley.exe";
+ return LowLevelEnvironmentUtility.GetExecutableName(platform.ToString());
}
/// <summary>Get whether the platform uses Mono.</summary>
/// <param name="platform">The current platform.</param>
public static bool IsMono(this Platform platform)
{
- return platform == Platform.Linux || platform == Platform.Mac;
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>Detect the current OS.</summary>
- private static Platform DetectPlatformImpl()
- {
- switch (Environment.OSVersion.Platform)
- {
- case PlatformID.MacOSX:
- return Platform.Mac;
-
- case PlatformID.Unix when EnvironmentUtility.IsRunningAndroid():
- return Platform.Android;
-
- case PlatformID.Unix when EnvironmentUtility.IsRunningMac():
- return Platform.Mac;
-
- case PlatformID.Unix:
- return Platform.Linux;
-
- default:
- return Platform.Windows;
- }
- }
-
- /// <summary>Detect whether the code is running on Android.</summary>
- /// <remarks>
- /// This code is derived from https://stackoverflow.com/a/47521647/262123. It detects Android by calling the
- /// <c>getprop</c> system command to check for an Android-specific property.
- /// </remarks>
- private static bool IsRunningAndroid()
- {
- using Process process = new Process
- {
- StartInfo =
- {
- FileName = "getprop",
- Arguments = "ro.build.user",
- RedirectStandardOutput = true,
- UseShellExecute = false,
- CreateNoWindow = true
- }
- };
-
- try
- {
- process.Start();
- string output = process.StandardOutput.ReadToEnd();
- return !string.IsNullOrWhiteSpace(output);
- }
- catch
- {
- return false;
- }
- }
-
- /// <summary>Detect whether the code is running on Mac.</summary>
- /// <remarks>
- /// This code is derived from the Mono project (see System.Windows.Forms/System.Windows.Forms/XplatUI.cs). It detects Mac by calling the
- /// <c>uname</c> system command and checking the response, which is always 'Darwin' for MacOS.
- /// </remarks>
- private static bool IsRunningMac()
- {
- IntPtr buffer = IntPtr.Zero;
- try
- {
- buffer = Marshal.AllocHGlobal(8192);
- if (EnvironmentUtility.uname(buffer) == 0)
- {
- string os = Marshal.PtrToStringAnsi(buffer);
- return os == "Darwin";
- }
- return false;
- }
- catch
- {
- return false; // default to Linux
- }
- finally
- {
- if (buffer != IntPtr.Zero)
- Marshal.FreeHGlobal(buffer);
- }
+ return LowLevelEnvironmentUtility.IsMono(platform.ToString());
}
}
}
diff --git a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
index e9d71747..bd5fafbc 100644
--- a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
+++ b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
@@ -10,6 +10,13 @@ namespace StardewModdingAPI.Toolkit.Utilities
public static class PathUtilities
{
/*********
+ ** Fields
+ *********/
+ /// <summary>The root prefix for a Windows UNC path.</summary>
+ private const string WindowsUncRoot = @"\\";
+
+
+ /*********
** Accessors
*********/
/// <summary>The possible directory separator characters in a file path.</summary>
@@ -25,6 +32,7 @@ namespace StardewModdingAPI.Toolkit.Utilities
/// <summary>Get the segments from a path (e.g. <c>/usr/bin/example</c> => <c>usr</c>, <c>bin</c>, and <c>example</c>).</summary>
/// <param name="path">The path to split.</param>
/// <param name="limit">The number of segments to match. Any additional segments will be merged into the last returned part.</param>
+ [Pure]
public static string[] GetSegments(string path, int? limit = null)
{
return limit.HasValue
@@ -37,16 +45,20 @@ namespace StardewModdingAPI.Toolkit.Utilities
[Pure]
public static string NormalizePathSeparators(string path)
{
- string[] parts = PathUtilities.GetSegments(path);
- string normalized = string.Join(PathUtilities.PreferredPathSeparator, parts);
- if (path.StartsWith(PathUtilities.PreferredPathSeparator))
- normalized = PathUtilities.PreferredPathSeparator + normalized; // keep root slash
- return normalized;
+ if (string.IsNullOrWhiteSpace(path))
+ return path;
+
+ return string.Join(PathUtilities.PreferredPathSeparator, path.Split(PathUtilities.PossiblePathSeparators));
}
- /// <summary>Get a directory or file path relative to a given source path.</summary>
+ /// <summary>Get a directory or file path relative to a given source path. If no relative path is possible (e.g. the paths are on different drives), an absolute path is returned.</summary>
/// <param name="sourceDir">The source folder path.</param>
/// <param name="targetPath">The target folder or file path.</param>
+ /// <remarks>
+ ///
+ /// NOTE: this is a heuristic implementation that works in the cases SMAPI needs it for, but it doesn't handle all edge cases (e.g. case-sensitivity on Linux, or traversing between UNC paths on Windows). This should be replaced with the more comprehensive <c>Path.GetRelativePath</c> if the game ever migrates to .NET Core.
+ ///
+ /// </remarks>
[Pure]
public static string GetRelativePath(string sourceDir, string targetPath)
{
@@ -58,13 +70,27 @@ namespace StardewModdingAPI.Toolkit.Utilities
// get relative path
string relative = PathUtilities.NormalizePathSeparators(Uri.UnescapeDataString(from.MakeRelativeUri(to).ToString()));
+
+ // normalize
if (relative == "")
- relative = "./";
+ relative = ".";
+ else
+ {
+ // trim trailing slash from URL
+ if (relative.EndsWith(PathUtilities.PreferredPathSeparator))
+ relative = relative.Substring(0, relative.Length - PathUtilities.PreferredPathSeparator.Length);
+
+ // fix root
+ if (relative.StartsWith("file:") && !targetPath.Contains("file:"))
+ relative = relative.Substring("file:".Length);
+ }
+
return relative;
}
/// <summary>Get whether a path is relative and doesn't try to climb out of its containing folder (e.g. doesn't contain <c>../</c>).</summary>
/// <param name="path">The path to check.</param>
+ [Pure]
public static bool IsSafeRelativePath(string path)
{
if (string.IsNullOrWhiteSpace(path))
@@ -77,6 +103,7 @@ namespace StardewModdingAPI.Toolkit.Utilities
/// <summary>Get whether a string is a valid 'slug', containing only basic characters that are safe in all contexts (e.g. filenames, URLs, etc).</summary>
/// <param name="str">The string to check.</param>
+ [Pure]
public static bool IsSlug(string str)
{
return !Regex.IsMatch(str, "[^a-z0-9_.-]", RegexOptions.IgnoreCase);