diff options
Diffstat (limited to 'src/SMAPI.Web/Framework')
-rw-r--r-- | src/SMAPI.Web/Framework/LogParsing/Models/LogLevel.cs | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/src/SMAPI.Web/Framework/LogParsing/Models/LogLevel.cs b/src/SMAPI.Web/Framework/LogParsing/Models/LogLevel.cs index 40d21bf8..759f15db 100644 --- a/src/SMAPI.Web/Framework/LogParsing/Models/LogLevel.cs +++ b/src/SMAPI.Web/Framework/LogParsing/Models/LogLevel.cs @@ -1,24 +1,29 @@ +using StardewModdingAPI.Internal.ConsoleWriting; + namespace StardewModdingAPI.Web.Framework.LogParsing.Models { /// <summary>The log severity levels.</summary> public enum LogLevel { /// <summary>Tracing info intended for developers.</summary> - Trace, + Trace = ConsoleLogLevel.Trace, /// <summary>Troubleshooting info that may be relevant to the player.</summary> - Debug, + Debug = ConsoleLogLevel.Debug, /// <summary>Info relevant to the player. This should be used judiciously.</summary> - Info, + Info = ConsoleLogLevel.Info, /// <summary>An issue the player should be aware of. This should be used rarely.</summary> - Warn, + Warn = ConsoleLogLevel.Warn, /// <summary>A message indicating something went wrong.</summary> - Error, + Error = ConsoleLogLevel.Error, /// <summary>Important information to highlight for the player when player action is needed (e.g. new version available). This should be used rarely to avoid alert fatigue.</summary> - Alert + Alert = ConsoleLogLevel.Alert, + + /// <summary>A critical issue that generally signals an immediate end to the application.</summary> + Critical = ConsoleLogLevel.Critical } } |