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-rw-r--r--src/SMAPI.Web/wwwroot/schemas/content-patcher.json8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI.Web/wwwroot/schemas/content-patcher.json b/src/SMAPI.Web/wwwroot/schemas/content-patcher.json
index 7e00c28e..e6cd4e65 100644
--- a/src/SMAPI.Web/wwwroot/schemas/content-patcher.json
+++ b/src/SMAPI.Web/wwwroot/schemas/content-patcher.json
@@ -142,7 +142,7 @@
},
"FromFile": {
"title": "Source file",
- "description": "The relative file path in your content pack folder to load instead (like 'assets/dinosaur.png'). This can be a .json (data), .png (image), .tbin (map), or .xnb file. This field supports tokens and capitalization doesn't matter.",
+ "description": "The relative file path in your content pack folder to load instead (like 'assets/dinosaur.png'). This can be a .json (data), .png (image), .tbin or .tmx (map), or .xnb file. This field supports tokens and capitalization doesn't matter.",
"type": "string",
"allOf": [
{
@@ -151,12 +151,12 @@
}
},
{
- "pattern": "\\.(json|png|tbin|xnb) *$"
+ "pattern": "\\.(json|png|tbin|tmx|xnb) *$"
}
],
"@errorMessages": {
"allOf:indexes: 0": "Invalid value; must not contain directory climbing (like '../').",
- "allOf:indexes: 1": "Invalid value; must be a file path ending with .json, .png, .tbin, or .xnb."
+ "allOf:indexes: 1": "Invalid value; must be a file path ending with .json, .png, .tbin, .tmx, or .xnb."
}
},
"FromArea": {
@@ -325,7 +325,7 @@
"then": {
"properties": {
"FromFile": {
- "description": "The relative path to the map in your content pack folder from which to copy (like assets/town.tbin). This can be a .tbin or .xnb file. This field supports tokens and capitalization doesn't matter.\nContent Patcher will handle tilesheets referenced by the FromFile map for you:\n - If a tilesheet isn't referenced by the target map, Content Patcher will add it for you (with a z_ ID prefix to avoid conflicts with hardcoded game logic). If the source map has a custom version of a tilesheet that's already referenced, it'll be added as a separate tilesheet only used by your tiles.\n - If you include the tilesheet file in your mod folder, Content Patcher will use that one automatically; otherwise it will be loaded from the game's Content/Maps folder."
+ "description": "The relative path to the map in your content pack folder from which to copy (like assets/town.tbin). This can be a .tbin, .tmx, or .xnb file. This field supports tokens and capitalization doesn't matter.\nContent Patcher will handle tilesheets referenced by the FromFile map for you:\n - If a tilesheet isn't referenced by the target map, Content Patcher will add it for you (with a z_ ID prefix to avoid conflicts with hardcoded game logic). If the source map has a custom version of a tilesheet that's already referenced, it'll be added as a separate tilesheet only used by your tiles.\n - If you include the tilesheet file in your mod folder, Content Patcher will use that one automatically; otherwise it will be loaded from the game's Content/Maps folder."
},
"FromArea": {
"description": "The part of the source map to copy. Defaults to the whole source map."