diff options
Diffstat (limited to 'src/SMAPI/Context.cs')
-rw-r--r-- | src/SMAPI/Context.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs index c7aed81d..cd1cf1c2 100644 --- a/src/SMAPI/Context.cs +++ b/src/SMAPI/Context.cs @@ -22,7 +22,7 @@ namespace StardewModdingAPI /// <summary>Whether <see cref="IsPlayerFree"/> is true and the player is free to move (e.g. not using a tool).</summary> public static bool CanPlayerMove => Context.IsPlayerFree && Game1.player.CanMove; - /// <summary>Whether the game is currently running the draw loop. This isn't relevant to most mods, since you should use <see cref="GraphicsEvents.OnPostRenderEvent"/> to draw to the screen.</summary> + /// <summary>Whether the game is currently running the draw loop. This isn't relevant to most mods, since you should use <see cref="IDisplayEvents"/> events to draw to the screen.</summary> public static bool IsInDrawLoop { get; internal set; } /// <summary>Whether <see cref="IsWorldReady"/> and the player loaded the save in multiplayer mode (regardless of whether any other players are connected).</summary> |