diff options
Diffstat (limited to 'src/SMAPI/Context.cs')
-rw-r--r-- | src/SMAPI/Context.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs index 4fbc9c42..98d60b78 100644 --- a/src/SMAPI/Context.cs +++ b/src/SMAPI/Context.cs @@ -20,7 +20,7 @@ namespace StardewModdingAPI private static readonly PerScreen<LoadStage> LoadStageForScreen = new(); /// <summary>Whether a player save has been loaded.</summary> - internal static bool IsSaveLoaded => Game1.hasLoadedGame && !(Game1.activeClickableMenu is TitleMenu); + internal static bool IsSaveLoaded => Game1.hasLoadedGame && Game1.activeClickableMenu is not TitleMenu; /// <summary>Whether the game is currently writing to the save file.</summary> internal static bool IsSaving => Game1.activeClickableMenu is SaveGameMenu || Game1.activeClickableMenu is ShippingMenu; // saving is performed by SaveGameMenu, but it's wrapped by ShippingMenu on days when the player shipping something @@ -86,7 +86,7 @@ namespace StardewModdingAPI public static bool HasRemotePlayers => Context.IsMultiplayer && !Game1.hasLocalClientsOnly; /// <summary>Whether the current player is the main player. This is always true in single-player, and true when hosting in multiplayer.</summary> - public static bool IsMainPlayer => Game1.IsMasterGame && Context.ScreenId == 0 && !(TitleMenu.subMenu is FarmhandMenu); + public static bool IsMainPlayer => Game1.IsMasterGame && Context.ScreenId == 0 && TitleMenu.subMenu is not FarmhandMenu; /********* |