diff options
Diffstat (limited to 'src/SMAPI/Events/ChestInventoryChangedEventArgs.cs')
-rw-r--r-- | src/SMAPI/Events/ChestInventoryChangedEventArgs.cs | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/SMAPI/Events/ChestInventoryChangedEventArgs.cs b/src/SMAPI/Events/ChestInventoryChangedEventArgs.cs new file mode 100644 index 00000000..0b54e909 --- /dev/null +++ b/src/SMAPI/Events/ChestInventoryChangedEventArgs.cs @@ -0,0 +1,47 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Microsoft.Xna.Framework; +using StardewValley; + +namespace StardewModdingAPI.Events +{ + /// <summary>Event arguments for a <see cref="IWorldEvents.ChestInventoryChanged"/> event.</summary> + public class ChestInventoryChangedEventArgs : EventArgs + { + /********* + ** Accessors + *********/ + /// <summary>The location containing the chest.</summary> + public GameLocation Location { get; } + + /// <summary>The tile position of the chest.</summary> + public Vector2 Tile { get; } + + /// <summary>The objects added to the location.</summary> + public IEnumerable<Item> Added { get; } + + /// <summary>The objects removed from the location.</summary> + public IEnumerable<Item> Removed { get; } + + /// <summary>Whether this is the location containing the local player.</summary> + public bool IsCurrentLocation => object.ReferenceEquals(this.Location, Game1.player?.currentLocation); + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="location">The location containing the chest.</param> + /// <param name="tile">The tile position of the chest.</param> + /// <param name="added">The objects added to the location.</param> + /// <param name="removed">The objects removed from the location.</param> + internal ChestInventoryChangedEventArgs(GameLocation location, Vector2 tile, IEnumerable<Item> added, IEnumerable<Item> removed) + { + this.Location = location; + this.Tile = tile; + this.Added = added.ToArray(); + this.Removed = removed.ToArray(); + } + } +} |