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-rw-r--r--src/SMAPI/Events/ContentEvents.cs28
1 files changed, 18 insertions, 10 deletions
diff --git a/src/SMAPI/Events/ContentEvents.cs b/src/SMAPI/Events/ContentEvents.cs
index 4b4e2ad0..63645258 100644
--- a/src/SMAPI/Events/ContentEvents.cs
+++ b/src/SMAPI/Events/ContentEvents.cs
@@ -1,29 +1,37 @@
-using System;
-using StardewModdingAPI.Framework;
+using System;
+using StardewModdingAPI.Framework.Events;
namespace StardewModdingAPI.Events
{
/// <summary>Events raised when the game loads content.</summary>
public static class ContentEvents
{
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The core event manager.</summary>
+ private static EventManager EventManager;
+
/*********
** Events
*********/
/// <summary>Raised after the content language changes.</summary>
- public static event EventHandler<EventArgsValueChanged<string>> AfterLocaleChanged;
+ public static event EventHandler<EventArgsValueChanged<string>> AfterLocaleChanged
+ {
+ add => ContentEvents.EventManager.Content_LocaleChanged.Add(value);
+ remove => ContentEvents.EventManager.Content_LocaleChanged.Remove(value);
+ }
/*********
- ** Internal methods
+ ** Public methods
*********/
- /// <summary>Raise an <see cref="AfterLocaleChanged"/> event.</summary>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- /// <param name="oldLocale">The previous locale.</param>
- /// <param name="newLocale">The current locale.</param>
- internal static void InvokeAfterLocaleChanged(IMonitor monitor, string oldLocale, string newLocale)
+ /// <summary>Initialise the events.</summary>
+ /// <param name="eventManager">The core event manager.</param>
+ internal static void Init(EventManager eventManager)
{
- monitor.SafelyRaiseGenericEvent($"{nameof(ContentEvents)}.{nameof(ContentEvents.AfterLocaleChanged)}", ContentEvents.AfterLocaleChanged?.GetInvocationList(), null, new EventArgsValueChanged<string>(oldLocale, newLocale));
+ ContentEvents.EventManager = eventManager;
}
}
}