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-rw-r--r--src/SMAPI/Events/ContentEvents.cs29
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diff --git a/src/SMAPI/Events/ContentEvents.cs b/src/SMAPI/Events/ContentEvents.cs
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+++ b/src/SMAPI/Events/ContentEvents.cs
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+using System;
+using StardewModdingAPI.Framework;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Events raised when the game loads content.</summary>
+ public static class ContentEvents
+ {
+
+ /*********
+ ** Events
+ *********/
+ /// <summary>Raised after the content language changes.</summary>
+ public static event EventHandler<EventArgsValueChanged<string>> AfterLocaleChanged;
+
+
+ /*********
+ ** Internal methods
+ *********/
+ /// <summary>Raise an <see cref="AfterLocaleChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ /// <param name="oldLocale">The previous locale.</param>
+ /// <param name="newLocale">The current locale.</param>
+ internal static void InvokeAfterLocaleChanged(IMonitor monitor, string oldLocale, string newLocale)
+ {
+ monitor.SafelyRaiseGenericEvent($"{nameof(ContentEvents)}.{nameof(ContentEvents.AfterLocaleChanged)}", ContentEvents.AfterLocaleChanged?.GetInvocationList(), null, new EventArgsValueChanged<string>(oldLocale, newLocale));
+ }
+ }
+}