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Diffstat (limited to 'src/SMAPI/Events/EventArgsControllerTriggerReleased.cs')
-rw-r--r-- | src/SMAPI/Events/EventArgsControllerTriggerReleased.cs | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/SMAPI/Events/EventArgsControllerTriggerReleased.cs b/src/SMAPI/Events/EventArgsControllerTriggerReleased.cs new file mode 100644 index 00000000..d2eecbec --- /dev/null +++ b/src/SMAPI/Events/EventArgsControllerTriggerReleased.cs @@ -0,0 +1,37 @@ +using System; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Input; + +namespace StardewModdingAPI.Events +{ + /// <summary>Event arguments for a <see cref="ControlEvents.ControllerTriggerReleased"/> event.</summary> + public class EventArgsControllerTriggerReleased : EventArgs + { + /********* + ** Accessors + *********/ + /// <summary>The player who pressed the button.</summary> + public PlayerIndex PlayerIndex { get; } + + /// <summary>The controller button that was released.</summary> + public Buttons ButtonReleased { get; } + + /// <summary>The current trigger value.</summary> + public float Value { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="playerIndex">The player who pressed the trigger button.</param> + /// <param name="button">The trigger button that was released.</param> + /// <param name="value">The current trigger value.</param> + public EventArgsControllerTriggerReleased(PlayerIndex playerIndex, Buttons button, float value) + { + this.PlayerIndex = playerIndex; + this.ButtonReleased = button; + this.Value = value; + } + } +} |