diff options
Diffstat (limited to 'src/SMAPI/Events/EventArgsInventoryChanged.cs')
-rw-r--r-- | src/SMAPI/Events/EventArgsInventoryChanged.cs | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/SMAPI/Events/EventArgsInventoryChanged.cs b/src/SMAPI/Events/EventArgsInventoryChanged.cs index 1ee02842..b85ae9db 100644 --- a/src/SMAPI/Events/EventArgsInventoryChanged.cs +++ b/src/SMAPI/Events/EventArgsInventoryChanged.cs @@ -12,7 +12,11 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The player's inventory.</summary> +#if STARDEW_VALLEY_1_3 + public IList<Item> Inventory { get; } +#else public List<Item> Inventory { get; } +#endif /// <summary>The added items.</summary> public List<ItemStackChange> Added { get; } @@ -30,7 +34,13 @@ namespace StardewModdingAPI.Events /// <summary>Construct an instance.</summary> /// <param name="inventory">The player's inventory.</param> /// <param name="changedItems">The inventory changes.</param> - public EventArgsInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems) + public EventArgsInventoryChanged( +#if STARDEW_VALLEY_1_3 + IList<Item> inventory, +#else + List<Item> inventory, +#endif + List<ItemStackChange> changedItems) { this.Inventory = inventory; this.Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList(); |