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-rw-r--r--src/SMAPI/Events/EventArgsInventoryChanged.cs43
1 files changed, 0 insertions, 43 deletions
diff --git a/src/SMAPI/Events/EventArgsInventoryChanged.cs b/src/SMAPI/Events/EventArgsInventoryChanged.cs
deleted file mode 100644
index 488dd23f..00000000
--- a/src/SMAPI/Events/EventArgsInventoryChanged.cs
+++ /dev/null
@@ -1,43 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using StardewValley;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Event arguments for a <see cref="PlayerEvents.InventoryChanged"/> event.</summary>
- public class EventArgsInventoryChanged : EventArgs
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The player's inventory.</summary>
- public IList<Item> Inventory { get; }
-
- /// <summary>The added items.</summary>
- public List<ItemStackChange> Added { get; }
-
- /// <summary>The removed items.</summary>
- public List<ItemStackChange> Removed { get; }
-
- /// <summary>The items whose stack sizes changed.</summary>
- public List<ItemStackChange> QuantityChanged { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="inventory">The player's inventory.</param>
- /// <param name="changedItems">The inventory changes.</param>
- public EventArgsInventoryChanged(IList<Item> inventory, ItemStackChange[] changedItems)
- {
- this.Inventory = inventory;
- this.Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList();
- this.Removed = changedItems.Where(n => n.ChangeType == ChangeType.Removed).ToList();
- this.QuantityChanged = changedItems.Where(n => n.ChangeType == ChangeType.StackChange).ToList();
- }
- }
-}
-#endif