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-rw-r--r--src/SMAPI/Events/EventArgsMouseStateChanged.cs42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/SMAPI/Events/EventArgsMouseStateChanged.cs b/src/SMAPI/Events/EventArgsMouseStateChanged.cs
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+using System;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Input;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Event arguments for a <see cref="ControlEvents.MouseChanged"/> event.</summary>
+ public class EventArgsMouseStateChanged : EventArgs
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The previous mouse state.</summary>
+ public MouseState PriorState { get; }
+
+ /// <summary>The current mouse state.</summary>
+ public MouseState NewState { get; }
+
+ /// <summary>The previous mouse position on the screen adjusted for the zoom level.</summary>
+ public Point PriorPosition { get; }
+
+ /// <summary>The current mouse position on the screen adjusted for the zoom level.</summary>
+ public Point NewPosition { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="priorState">The previous mouse state.</param>
+ /// <param name="newState">The current mouse state.</param>
+ /// <param name="priorPosition">The previous mouse position on the screen adjusted for the zoom level.</param>
+ /// <param name="newPosition">The current mouse position on the screen adjusted for the zoom level.</param>
+ public EventArgsMouseStateChanged(MouseState priorState, MouseState newState, Point priorPosition, Point newPosition)
+ {
+ this.PriorState = priorState;
+ this.NewState = newState;
+ this.PriorPosition = priorPosition;
+ this.NewPosition = newPosition;
+ }
+ }
+}