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-rw-r--r--src/SMAPI/Events/EventPriorityAttribute.cs26
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diff --git a/src/SMAPI/Events/EventPriorityAttribute.cs b/src/SMAPI/Events/EventPriorityAttribute.cs
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+using System;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>An attribute which specifies the priority for an event handler.</summary>
+ [AttributeUsage(AttributeTargets.Method)]
+ public class EventPriorityAttribute : Attribute
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The event handler priority, relative to other handlers across all mods registered for this event.</summary>
+ internal EventPriority Priority { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="priority">The event handler priority, relative to other handlers across all mods registered for this event. Higher-priority handlers are notified before lower-priority handlers.</param>
+ public EventPriorityAttribute(EventPriority priority)
+ {
+ this.Priority = priority;
+ }
+ }
+}