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-rw-r--r--src/SMAPI/Events/GameEvents.cs32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/SMAPI/Events/GameEvents.cs b/src/SMAPI/Events/GameEvents.cs
index 92879280..952b3570 100644
--- a/src/SMAPI/Events/GameEvents.cs
+++ b/src/SMAPI/Events/GameEvents.cs
@@ -19,57 +19,57 @@ namespace StardewModdingAPI.Events
/// <summary>Raised when the game updates its state (≈60 times per second).</summary>
public static event EventHandler UpdateTick
{
- add => GameEvents.EventManager.Game_UpdateTick.Add(value);
- remove => GameEvents.EventManager.Game_UpdateTick.Remove(value);
+ add => GameEvents.EventManager.Legacy_UpdateTick.Add(value);
+ remove => GameEvents.EventManager.Legacy_UpdateTick.Remove(value);
}
/// <summary>Raised every other tick (≈30 times per second).</summary>
public static event EventHandler SecondUpdateTick
{
- add => GameEvents.EventManager.Game_SecondUpdateTick.Add(value);
- remove => GameEvents.EventManager.Game_SecondUpdateTick.Remove(value);
+ add => GameEvents.EventManager.Legacy_SecondUpdateTick.Add(value);
+ remove => GameEvents.EventManager.Legacy_SecondUpdateTick.Remove(value);
}
/// <summary>Raised every fourth tick (≈15 times per second).</summary>
public static event EventHandler FourthUpdateTick
{
- add => GameEvents.EventManager.Game_FourthUpdateTick.Add(value);
- remove => GameEvents.EventManager.Game_FourthUpdateTick.Remove(value);
+ add => GameEvents.EventManager.Legacy_FourthUpdateTick.Add(value);
+ remove => GameEvents.EventManager.Legacy_FourthUpdateTick.Remove(value);
}
/// <summary>Raised every eighth tick (≈8 times per second).</summary>
public static event EventHandler EighthUpdateTick
{
- add => GameEvents.EventManager.Game_EighthUpdateTick.Add(value);
- remove => GameEvents.EventManager.Game_EighthUpdateTick.Remove(value);
+ add => GameEvents.EventManager.Legacy_EighthUpdateTick.Add(value);
+ remove => GameEvents.EventManager.Legacy_EighthUpdateTick.Remove(value);
}
/// <summary>Raised every 15th tick (≈4 times per second).</summary>
public static event EventHandler QuarterSecondTick
{
- add => GameEvents.EventManager.Game_QuarterSecondTick.Add(value);
- remove => GameEvents.EventManager.Game_QuarterSecondTick.Remove(value);
+ add => GameEvents.EventManager.Legacy_QuarterSecondTick.Add(value);
+ remove => GameEvents.EventManager.Legacy_QuarterSecondTick.Remove(value);
}
/// <summary>Raised every 30th tick (≈twice per second).</summary>
public static event EventHandler HalfSecondTick
{
- add => GameEvents.EventManager.Game_HalfSecondTick.Add(value);
- remove => GameEvents.EventManager.Game_HalfSecondTick.Remove(value);
+ add => GameEvents.EventManager.Legacy_HalfSecondTick.Add(value);
+ remove => GameEvents.EventManager.Legacy_HalfSecondTick.Remove(value);
}
/// <summary>Raised every 60th tick (≈once per second).</summary>
public static event EventHandler OneSecondTick
{
- add => GameEvents.EventManager.Game_OneSecondTick.Add(value);
- remove => GameEvents.EventManager.Game_OneSecondTick.Remove(value);
+ add => GameEvents.EventManager.Legacy_OneSecondTick.Add(value);
+ remove => GameEvents.EventManager.Legacy_OneSecondTick.Remove(value);
}
/// <summary>Raised once after the game initialises and all <see cref="IMod.Entry"/> methods have been called.</summary>
public static event EventHandler FirstUpdateTick
{
- add => GameEvents.EventManager.Game_FirstUpdateTick.Add(value);
- remove => GameEvents.EventManager.Game_FirstUpdateTick.Remove(value);
+ add => GameEvents.EventManager.Legacy_FirstUpdateTick.Add(value);
+ remove => GameEvents.EventManager.Legacy_FirstUpdateTick.Remove(value);
}