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Diffstat (limited to 'src/SMAPI/Events/GameLoopUpdatedEventArgs.cs')
-rw-r--r-- | src/SMAPI/Events/GameLoopUpdatedEventArgs.cs | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/src/SMAPI/Events/GameLoopUpdatedEventArgs.cs b/src/SMAPI/Events/GameLoopUpdatedEventArgs.cs deleted file mode 100644 index 3ad34b69..00000000 --- a/src/SMAPI/Events/GameLoopUpdatedEventArgs.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System; - -namespace StardewModdingAPI.Events -{ - /// <summary>Event arguments for an <see cref="IGameLoopEvents.Updated"/> event.</summary> - public class GameLoopUpdatedEventArgs : EventArgs - { - /********* - ** Accessors - *********/ - /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks { get; } - - /// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary> - public bool IsOneSecond { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param> - public GameLoopUpdatedEventArgs(uint ticks) - { - this.Ticks = ticks; - this.IsOneSecond = this.IsMultipleOf(60); - } - - /// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary> - /// <param name="number">The factor to check.</param> - public bool IsMultipleOf(uint number) - { - return this.Ticks % number == 0; - } - } -} |