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-rw-r--r--src/SMAPI/Events/GameLoopUpdatedEventArgs.cs36
1 files changed, 0 insertions, 36 deletions
diff --git a/src/SMAPI/Events/GameLoopUpdatedEventArgs.cs b/src/SMAPI/Events/GameLoopUpdatedEventArgs.cs
deleted file mode 100644
index 3ad34b69..00000000
--- a/src/SMAPI/Events/GameLoopUpdatedEventArgs.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-using System;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Event arguments for an <see cref="IGameLoopEvents.Updated"/> event.</summary>
- public class GameLoopUpdatedEventArgs : EventArgs
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
- public uint Ticks { get; }
-
- /// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary>
- public bool IsOneSecond { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param>
- public GameLoopUpdatedEventArgs(uint ticks)
- {
- this.Ticks = ticks;
- this.IsOneSecond = this.IsMultipleOf(60);
- }
-
- /// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary>
- /// <param name="number">The factor to check.</param>
- public bool IsMultipleOf(uint number)
- {
- return this.Ticks % number == 0;
- }
- }
-}