summaryrefslogtreecommitdiff
path: root/src/SMAPI/Events/IModEvents.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI/Events/IModEvents.cs')
-rw-r--r--src/SMAPI/Events/IModEvents.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/SMAPI/Events/IModEvents.cs b/src/SMAPI/Events/IModEvents.cs
index 16ec6557..cf2f8cb8 100644
--- a/src/SMAPI/Events/IModEvents.cs
+++ b/src/SMAPI/Events/IModEvents.cs
@@ -3,6 +3,9 @@ namespace StardewModdingAPI.Events
/// <summary>Manages access to events raised by SMAPI.</summary>
public interface IModEvents
{
+ /// <summary>Events linked to the game's update loop. The update loop runs roughly ≈60 times/second to run game logic like state changes, action handling, etc. These can be useful, but you should consider more semantic events like <see cref="Input"/> if possible.</summary>
+ IGameLoopEvents GameLoop { get; }
+
/// <summary>Events raised when the player provides input using a controller, keyboard, or mouse.</summary>
IInputEvents Input { get; }