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Diffstat (limited to 'src/SMAPI/Events/IModEvents.cs')
-rw-r--r-- | src/SMAPI/Events/IModEvents.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/SMAPI/Events/IModEvents.cs b/src/SMAPI/Events/IModEvents.cs index 16ec6557..cf2f8cb8 100644 --- a/src/SMAPI/Events/IModEvents.cs +++ b/src/SMAPI/Events/IModEvents.cs @@ -3,6 +3,9 @@ namespace StardewModdingAPI.Events /// <summary>Manages access to events raised by SMAPI.</summary> public interface IModEvents { + /// <summary>Events linked to the game's update loop. The update loop runs roughly ≈60 times/second to run game logic like state changes, action handling, etc. These can be useful, but you should consider more semantic events like <see cref="Input"/> if possible.</summary> + IGameLoopEvents GameLoop { get; } + /// <summary>Events raised when the player provides input using a controller, keyboard, or mouse.</summary> IInputEvents Input { get; } |