diff options
Diffstat (limited to 'src/SMAPI/Events/IModEvents.cs')
-rw-r--r-- | src/SMAPI/Events/IModEvents.cs | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/SMAPI/Events/IModEvents.cs b/src/SMAPI/Events/IModEvents.cs index cf2f8cb8..bd7ab880 100644 --- a/src/SMAPI/Events/IModEvents.cs +++ b/src/SMAPI/Events/IModEvents.cs @@ -3,13 +3,25 @@ namespace StardewModdingAPI.Events /// <summary>Manages access to events raised by SMAPI.</summary> public interface IModEvents { + /// <summary>Events related to UI and drawing to the screen.</summary> + IDisplayEvents Display { get; } + /// <summary>Events linked to the game's update loop. The update loop runs roughly ≈60 times/second to run game logic like state changes, action handling, etc. These can be useful, but you should consider more semantic events like <see cref="Input"/> if possible.</summary> IGameLoopEvents GameLoop { get; } /// <summary>Events raised when the player provides input using a controller, keyboard, or mouse.</summary> IInputEvents Input { get; } + /// <summary>Events raised for multiplayer messages and connections.</summary> + IMultiplayerEvents Multiplayer { get; } + + /// <summary>Events raised when the player data changes.</summary> + IPlayerEvents Player { get; } + /// <summary>Events raised when something changes in the world.</summary> IWorldEvents World { get; } + + /// <summary>Events serving specialised edge cases that shouldn't be used by most mods.</summary> + ISpecialisedEvents Specialised { get; } } } |