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-rw-r--r--src/SMAPI/Events/IPlayerEvents.cs17
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diff --git a/src/SMAPI/Events/IPlayerEvents.cs b/src/SMAPI/Events/IPlayerEvents.cs
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+using System;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Events raised when the player data changes.</summary>
+ public interface IPlayerEvents
+ {
+ /// <summary>Raised after items are added or removed to a player's inventory. NOTE: this event is currently only raised for the current player.</summary>
+ event EventHandler<InventoryChangedEventArgs> InventoryChanged;
+
+ /// <summary>Raised after a player skill level changes. This happens as soon as they level up, not when the game notifies the player after their character goes to bed. NOTE: this event is currently only raised for the current player.</summary>
+ event EventHandler<LevelChangedEventArgs> LevelChanged;
+
+ /// <summary>Raised after a player warps to a new location. NOTE: this event is currently only raised for the current player.</summary>
+ event EventHandler<WarpedEventArgs> Warped;
+ }
+}