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Diffstat (limited to 'src/SMAPI/Events/ISpecialisedEvents.cs')
-rw-r--r-- | src/SMAPI/Events/ISpecialisedEvents.cs | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/SMAPI/Events/ISpecialisedEvents.cs b/src/SMAPI/Events/ISpecialisedEvents.cs new file mode 100644 index 00000000..928cd05d --- /dev/null +++ b/src/SMAPI/Events/ISpecialisedEvents.cs @@ -0,0 +1,14 @@ +using System; + +namespace StardewModdingAPI.Events +{ + /// <summary>Events serving specialised edge cases that shouldn't be used by most mods.</summary> + public interface ISpecialisedEvents + { + /// <summary>Raised before the game state is updated (≈60 times per second), regardless of normal SMAPI validation. This event is not thread-safe and may be invoked while game logic is running asynchronously. Changes to game state in this method may crash the game or corrupt an in-progress save. Do not use this event unless you're fully aware of the context in which your code will be run. Mods using this event will trigger a stability warning in the SMAPI console.</summary> + event EventHandler<UnvalidatedUpdateTickingEventArgs> UnvalidatedUpdateTicking; + + /// <summary>Raised after the game state is updated (≈60 times per second), regardless of normal SMAPI validation. This event is not thread-safe and may be invoked while game logic is running asynchronously. Changes to game state in this method may crash the game or corrupt an in-progress save. Do not use this event unless you're fully aware of the context in which your code will be run. Mods using this event will trigger a stability warning in the SMAPI console.</summary> + event EventHandler<UnvalidatedUpdateTickedEventArgs> UnvalidatedUpdateTicked; + } +} |