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Diffstat (limited to 'src/SMAPI/Events/IWorldEvents.cs')
-rw-r--r-- | src/SMAPI/Events/IWorldEvents.cs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/SMAPI/Events/IWorldEvents.cs b/src/SMAPI/Events/IWorldEvents.cs new file mode 100644 index 00000000..067a79bc --- /dev/null +++ b/src/SMAPI/Events/IWorldEvents.cs @@ -0,0 +1,26 @@ +using System; + +namespace StardewModdingAPI.Events +{ + /// <summary>Events raised when something changes in the world.</summary> + public interface IWorldEvents + { + /// <summary>Raised after a game location is added or removed.</summary> + event EventHandler<WorldLocationListChangedEventArgs> LocationListChanged; + + /// <summary>Raised after buildings are added or removed in a location.</summary> + event EventHandler<WorldBuildingListChangedEventArgs> BuildingListChanged; + + /// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary> + event EventHandler<WorldLargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged; + + /// <summary>Raised after NPCs are added or removed in a location.</summary> + event EventHandler<WorldNpcListChangedEventArgs> NpcListChanged; + + /// <summary>Raised after objects are added or removed in a location.</summary> + event EventHandler<WorldObjectListChangedEventArgs> ObjectListChanged; + + /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> + event EventHandler<WorldTerrainFeatureListChangedEventArgs> TerrainFeatureListChanged; + } +} |