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path: root/src/SMAPI/Events/InputCursorMovedEventArgs.cs
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Diffstat (limited to 'src/SMAPI/Events/InputCursorMovedEventArgs.cs')
-rw-r--r--src/SMAPI/Events/InputCursorMovedEventArgs.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Events/InputCursorMovedEventArgs.cs b/src/SMAPI/Events/InputCursorMovedEventArgs.cs
index 02e1ee2c..53aac5b3 100644
--- a/src/SMAPI/Events/InputCursorMovedEventArgs.cs
+++ b/src/SMAPI/Events/InputCursorMovedEventArgs.cs
@@ -3,7 +3,7 @@ using System;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments when the in-game cursor is moved.</summary>
- public class InputCursorMovedArgsInput : EventArgs
+ public class InputCursorMovedEventArgs : EventArgs
{
/*********
** Accessors
@@ -21,7 +21,7 @@ namespace StardewModdingAPI.Events
/// <summary>Construct an instance.</summary>
/// <param name="oldPosition">The previous cursor position.</param>
/// <param name="newPosition">The new cursor position.</param>
- public InputCursorMovedArgsInput(ICursorPosition oldPosition, ICursorPosition newPosition)
+ public InputCursorMovedEventArgs(ICursorPosition oldPosition, ICursorPosition newPosition)
{
this.OldPosition = oldPosition;
this.NewPosition = newPosition;